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  1. #3
    Player
    Cleretic's Avatar
    Join Date
    Sep 2021
    Location
    Solution Eight (it's not as good)
    Posts
    2,893
    Character
    Ein Dose
    World
    Mateus
    Main Class
    Alchemist Lv 100
    Scholar is a little funky in some ways, mostly relating to the fact a lot of its base at-launch ideas sorta flopped. The idea of 'maybe we do two jobs off of a base class' turned out to be a bad one for largely the reasons Connor said, as was the Eos/Selene split; the intention was that Eos was more focused on healing and Selene more focused on non-healing support, but over time the stuff Selene specialized at just... didn't really work out, so Selene basically just became a trap choice, only being used by people who weren't in the know about the game's meta. (While I wish the game did develop in a way that stuff like Selene worked, because I like non-healing support, the devs are good at realizing that sometimes their ideas just didn't pan out and shouldn't be stuck to.) She went to 'separate but identical button' in Shadowbringers until becoming a glamor in an Endwalker patch.

    Leeches was a somewhat similar victim; it was just Scholar's Esuna, but once they implemented role abilities in Stormblood (as a replacement for cross-class skills, which were also a bad idea) it was removed and Esuna made into a role ability because that just made more sense. I believe AST had a similar 'basically Esuna' spell, but I wasn't playing AST in Heavensward.

    The game's lore is mostly solid, but you do see some funky stuff when you look at early jobs that have gotten some level of retooling over the years, so abilities that used to have some lore-based weight now just... don't exist in that form. Another example there is AST, which used to have time magic as a big tentpole of its skillset but just doesn't anymore, so there's some fluff about it but every time you get taught a spell it just veers away from that. My read from the fact Eos and Selene still have that in-story distinction is that in-universe, they do still have that split in specialties, it's just not really useful to us that they do.

    EDIT: Incidentally, I should say that I think the fact that job lore stays the same even if the job doesn't is a positive for the game. Look at it from the perspective of someone who roleplays as their job; they rarely rerun that job story (and for a long period of the game didn't have the ability to), so it's helpful to them that what they've built their roleplaying around didn't change on a story level, even if the job did. If you made Selene a significant part of your character's identity for some reason, you didn't have to throw it all out.
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    Last edited by Cleretic; 09-25-2023 at 10:09 AM.

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