thank you for your amazing input, very detailed, I'm sure me and a lot of people have learned a lot from this amazing take

My pleasure.
while you are the person people talk about when the phrase "I have nothing important to say but I write anyway" is mentioned.
I have 10,000 needles,
I'm not a weaver,
and I'm not scared to use them.



Level sync removing actions is a necessary evil.
The community of this game chases the path of least resistance, so getting a sprout with fewer spells is going to mean you go slower in all content. Really wouldn't want to see sprouts kicked so people can do their roulettes faster.
This is the community that would harass sprouts into skipping cutscenes in praetorium or just flat out speedrun it at the detriment of them, because they just wanted to clear asap.



Then design the jobs to be played at all levels instead of the levels you unlock them. Its really that simple.Level sync removing actions is a necessary evil.
The community of this game chases the path of least resistance, so getting a sprout with fewer spells is going to mean you go slower in all content. Really wouldn't want to see sprouts kicked so people can do their roulettes faster.
This is the community that would harass sprouts into skipping cutscenes in praetorium or just flat out speedrun it at the detriment of them, because they just wanted to clear asap.
Why does WAR get small versions of Fell Cleave, Bloodwhetting, Inner Release, and so on while RPR is stuck pressing 123 until lv 70.
I wish they did more with the Unreal system. As someone who just wants a reason to play the game just for fun, I'd love to dive into older fights upscaled to the current power levels. I thought that's what they were going for with Unreal fights, but the fact that you only get 1 single Extreme every 4 months is just disheartening. And I'm really not a fan of revisiting older content with a good chunk of my kit missing, or unsyncing which entirely removes the fun out of actually fighting bosses.
"Fun" fact, as far as regular content goes, the game currently has (as of 6.4):
- 89 dungeons (including 32 leveling dungeons)
- 83 trials (including 37 Extreme trials)
- 14 Alliance raids
- 89 8-man raids (including 40 Savage raids)
- 5 Ultimate raids
out of which only
- 3 dungeons (inc. Manalis to gear up for DSR)
- 1 Extreme trial
- 4 Savage raids
- 2 Ultimate raids
form the bulk of the current relevant repeatable endgame PvE content for any player who has been playing FF14 regularly (and I'm being generous, I doubt most regular players even run Expert anymore). That is roughly 3.6% of all regular instanced PvE content, which means 96.4% of that content is obsolete/dead with little reason to no reason to be ran. And I'm not counting the more unique pieces of content that are not present in every expansion such as Eureka/Bozja, Criterion, Deep Dungeons, and such, which would overall bring the percentage of "dead" content even higher.
It's even sadder that for quite a few regular, long-time endgame raiders, the replayability of the latest content is solely driven by 3rd party activities related to a certain website (y'all know what I mean), and not because the content itself is worth doing over and over again on its own.
FFXIV has a ton of content to be discovered for first timers and that's absolutely great. I just wish the vast majority of it had a longer lifespan than at worst, 4 months, and at best, an expansion.
I'll say it again because it's really my biggest gripe with the game: the Unreal system could bring so much more to the game than what it does in terms of replayability. The instanced fights in this game are overall amazing, they look great, they are fun, they have varying levels of difficulty for all kind of players. If you can't produce more new fights that you already do, SE, then recycle more of that old content!
And here's a hot take: Dawntrail should be the last power creep/(i)level increase we should get, and the game has to evolve towards horizontal progression while bringing the old content up to date. Just look at GW2 which seemingly has an endless amount of content for all player types despite keeping the same level cap and overall power level since the game launched 11 years ago...
And one last thing: the overworld maps are gorgeous, but it's a shame that you only ever visit them for the MSQ and then pretty much never again (aside from gemstone farming for Shadowbringers and Endwalker - does anyone actually have fun farming those ?).
Last edited by PyaKura; 09-25-2023 at 11:04 PM.
You really believe sprouts have fun using 2 skills and taking 20 minutes to do an ARR normal dungeon.Level sync removing actions is a necessary evil.
The community of this game chases the path of least resistance, so getting a sprout with fewer spells is going to mean you go slower in all content. Really wouldn't want to see sprouts kicked so people can do their roulettes faster.
This is the community that would harass sprouts into skipping cutscenes in praetorium or just flat out speedrun it at the detriment of them, because they just wanted to clear asap.
They don't care about the first boss in Sastasha or the lore about why there is a tiger that suddenly spawns out of nowhere



It doesn't matter if they have fun with it or not because regardless they're only getting those 2 skills because that's all they have at that level.
No removing skills when syncing down means the party of lvl 90s kicks the sprout conjurer because they don't have cure 2 or benediction yet, and they have to do smaller pulls now.
It is exactly how the community has acted when something gets in the way of their efficient farm, and it will happen if they were to ever make that change.
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