Other FF games with Job systems have had us unlock our skills via job points without a linear sequence, the two that come to mind immediately are Tactics and X-2. More often than not, they also allow players to mix and match abilities and passives from one job onto another, so skill trees and custom playstyles aren't out of the question for the job system. If anything, XIV is the only one to make the job system incredibly paired back with no customization in favour of balance.



FF11 had the job/sub job system where subjobs are half the level of the main job and lets you use certain traits and abilities of that subjob. And the recent master level system in ff11 further increases subjob levels adding even more abilities from the subjob plus the job point and merit system. While we don't have skill trees like other mmos each final fantasy had it's own takes on how combat and jobs played.
That is when the true Vana'diel of legend will be reborn.
|
|
![]() |
![]() |
![]() |
|
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.


Reply With Quote


