Quote Originally Posted by Jojoya View Post
More like it would make it too difficulty for them to balance jobs, creating the neverending complaint stream about balance.

One of these days, MMORPG developers need to face the underlying problem: they're trying to create jobs as if they're making a competitive game instead of a RPG. Balance shouldn't be a consideration in a RPG.

Those who are competitive by nature can restrict themselves to the FotM jobs that the theorycrafters have decided are the best for the latest content release and switch when something else ends up FotM the next release.

Those who are more interested in the RPG aspects can pick what they have fun playing.
You seem to have overlooked that there have also been a fair amount of job changes that weren't centered around balancing the endgame meta and were simply done to dumb the job down making it require less functioning braincells.

However you did hit on 1 important thing in that they're looking at how an MMORPG should function in the wrong way. FFXI honestly hit the mark of how an MMORPG should be mechanically far better as it provided a wide range of options to players on how to gear and set up their characters for encounters while also varying the areas and encounters in a way that essentially prevented the "1 meta to rule them all" mentality as it could make 1 encounter trivial but another nearly impossible. We'd probably see a fair amount of FFXIV players migrate to FFXI if the game got a UI update and graphical facelift.