artist because its under represented as hell in fantasy games. also.. i want beast master... please.. the game is sorley lacking a tamer/whip class. games in general lack a whip classSo there's going to be a 2 new jobs coming to Dawntrails, and I might know what the 2nd one will be.
If it's a phy range DPS like everyone is hoping it is, than it going to be Blitzball Player, or Blitzballer for short.
It fits the physical range dps perfectly. Also it would be a cool if they tide it to actual Blitzball and get special moves from competing in Blitzball, like in FFX.
If we're getting Blitzball in game, I'm sure Blitzballer will be a job class.
I thought they came out and said they would do no more jobs that were based on prior FFs? That any new ones would be "unique". Did I imagine that?
They did, so I imagine it’ll continue to apply to the Dawntrail jobs.
That said, they didn’t say that there wouldn’t be similarities, so like the Pirate or w/e melee job will be fairly similar to XI’s Corsair but still essentially a ‘unique ffxiv job’.
IIRC they said they'd start looking into doing 'unique' jobs more, like at the time they said that we got GNB and DNC. DNC is very much a 'previous FF job', but GNB is a more unique one. It draws (hah) on inspiration from FF8 and FF13, but those games never referred to their characters as a 'Gunbreaker'. Similarly, RPR is not the first FF scythe user, but the twist here is the Voidsent aspect.
Continuing this, doing 'one unique, one 'previous installation' job' would be a probable way of going about it. In which case, Corsair being all but confirmed is the 'previous job brought to FFXIV', and the 'unique job, potentially previous FF character, but reimagined for FFXIV' would be the caster. Artist/Pictomancer seems like a good candidate from this perspective, as Geomancer is much more solid of a 'previous FF job', which would shift Corsair to the 'unique job' category which it kinda isn't. Or they could just be doing two 'previous job' again like SB and earlier, who knows
They never said that. They said theyll eventually run out of job ideas based from past titles and start creating unique ones entirely.
There must have been something lost in translation because I also understood their comment as “we are no longer going to be pulling from other games and will be creating jobs unique to xiv moving forward”
Huh
they did say that. imo they should stop with jobs all together and add skill trees or professions. make jobs feel more dynamic
They view FFXIV as a themepark of all the different FF games, where no matter what FF game(s) you came from, there will be something familiar to you. So of course they will keep pulling from previous FF games.
But in EW they did have a big interest in "FFXIV Original" content and jobs, such as the Alliance raid series and the two jobs. But this was mixed in with FF4 content to show they haven't completely moved away from it.
In other news, there is no technical debt from 1.0.
"We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
https://youtu.be/ge32wNPaJKk?t=560
There's the quote from Yoshi, interpret it how you will“Job names are especially tough. (laughs wryly) After all, there’s no point if a job is similar to its namesake in name only; its gameplay experience needs to match their pre-established design too. At this point, I’m thinking we have no choice but to come up with brand new jobs that haven’t appeared in the FF series before. From a system perspective, if the number of jobs is fixed and well-balanced, there’s no need to add more, and adding new jobs would obviously cause a stir. But nevertheless, we always need to add more jobs to keep providing new gameplay experiences.”
"Which pet do you want, Red Sticks, Chicken Nuggets or Abomination Parrot? None, get out of here with that s***." ~Samuraiking
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