Interesting map layout, however just like Cloud Nine the map has a really heavy chokepoint in the middle.

There are three to four openings you can do here at the initial midfight:
  • You rush as a full group over the speed lane for an early foothold and ideal positioning. Unless followed by option 4 is countered by #2
  • Whole group goes Oasis and then probably splits Ranged going to second to watch mid corridor and melee/tank takes speedsand to have a corner to play on
  • Job dependent: ranged going early middle corridor, tanks melee buffing on Oasis, recommended if your team has good defensive utility
  • Job dependent: any variations of the above but more bumrushy, going past the middle point early and draw someone out for early advantage; needs a WAR / DRK + a stun source / a very brave team

Heatwaves might get brutal if SCH Bio spreads or SGE deploys LB in a brutal scenario where you cant afford leaving point. Also wondering if it will pierce invulns. Water puddles on 2nd is gonna be fancy tho.

Antlion will be Bind heaven and Sabotender can be tactically soaked or used to nuke someone. Cool options.

8-8.5/10 map, deducting for giving us another brutal chokepoint AND extremely open 2nd point. Also yet to see actual map randomizing on match join rather than schedules.