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  1. #1
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90

    Quality of Life in 6.5 - Big Dig!

    I dig these upcoming quality of life changes, peepz!







    (5)

  2. #2
    Player
    Lacksz's Avatar
    Join Date
    Feb 2022
    Posts
    33
    Character
    Kayf Xiv
    World
    Masamune
    Main Class
    Black Mage Lv 100
    Good changes, but it doesn't affect players who play at a high level
    I think the change on drg sky shatter effect is silly personally (fl bots will eat it either way)

    I think the only remaining issue is the lack of rewards behind ranked t100, Yoshi is aware of that so I'm optimistic about the future
    (2)

  3. #3
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,127
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Ironically the ‘different coloured AoEs’ seem to be much of a FL thing than Crystalline Conflict.

    I mean, people will still of course tank DRG LB when they get pulled in by DRKs instead of guarding/running away super fast/etc, but then they could make it a giant ‘DO NOT TOUCH’ icon that takes up the entire screen and people would still get hit in Frontlines lol.
    (0)

  4. #4
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I like those changes, it directly addresses most the concerns I had in other older posts.

    I'm not sure however to understand the overtime gauge, perhaps by language limitation or something lost in translation: how can you remain away for even a second from the crystal when your team is losing in overtime?
    (4)

  5. #5
    Player
    Eisi's Avatar
    Join Date
    Feb 2021
    Posts
    572
    Character
    Eiserne Sternschnuppe
    World
    Shiva
    Main Class
    Monk Lv 90
    Quote Originally Posted by Valence View Post
    I like those changes, it directly addresses most the concerns I had in other older posts.

    I'm not sure however to understand the overtime gauge, perhaps by language limitation or something lost in translation: how can you remain away for even a second from the crystal when your team is losing in overtime?
    Yeah your team can actually do that, it's providing a bit of leniency. It's 3 seconds leniency that the losing team can stay outside the crystal, after 3 seconds the enemy wins.
    (0)

  6. #6
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,964
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    So that's the gauge just for those 3sec? Mkay fair enough. I'd make the whole crystal circle blink yellow to make it more obvious tbh but I guess that's something.
    (0)