I dig these upcoming quality of life changes, peepz!
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I dig these upcoming quality of life changes, peepz!
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Good changes, but it doesn't affect players who play at a high level
I think the change on drg sky shatter effect is silly personally (fl bots will eat it either way)
I think the only remaining issue is the lack of rewards behind ranked t100, Yoshi is aware of that so I'm optimistic about the future



Ironically the ‘different coloured AoEs’ seem to be much of a FL thing than Crystalline Conflict.
I mean, people will still of course tank DRG LB when they get pulled in by DRKs instead of guarding/running away super fast/etc, but then they could make it a giant ‘DO NOT TOUCH’ icon that takes up the entire screen and people would still get hit in Frontlines lol.
I like those changes, it directly addresses most the concerns I had in other older posts.
I'm not sure however to understand the overtime gauge, perhaps by language limitation or something lost in translation: how can you remain away for even a second from the crystal when your team is losing in overtime?
Yeah your team can actually do that, it's providing a bit of leniency. It's 3 seconds leniency that the losing team can stay outside the crystal, after 3 seconds the enemy wins.I like those changes, it directly addresses most the concerns I had in other older posts.
I'm not sure however to understand the overtime gauge, perhaps by language limitation or something lost in translation: how can you remain away for even a second from the crystal when your team is losing in overtime?
So that's the gauge just for those 3sec? Mkay fair enough. I'd make the whole crystal circle blink yellow to make it more obvious tbh but I guess that's something.
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