Quote Originally Posted by VoidsentStatus View Post
It's only a game changer for gold/plat and below rankings on EU and NA (I'm going to pretend OCE doesn't exist) because most of the general population is trash and doesn't know how to play with their team and burst a target properly. In Diamond+ rankings, killing someone within 3-4s is common so at best you have 7500 extra health assuming it ticks mid-burst. On JP, even in casuals people listen to calls and know how to burst so they won't have this issue. Your team should only be attacking one person at a time so multiple people having regen isn't important since they'll be high on health full mana likely anyway. Even if you have 4 people camping the quicksand, you take the other route and your team bursts whoever is alone on the crystal since they're likely going to be out of the line of sight/range of their teammates depending on exact locations.
And you think even one single tick of 7500 additional health is a joke? Are you telling me that any heal (recuperate, healers, etc) in the game is a joke?

Having a quasi perma regen is not important? What? You know that's literally a hard counter to scholar dots? Or general AoE pressure? I understand that the meta is all about burst, and that's what matters the most, but you're dreaming if you think that a burst is always done in a perfect vacuum, deleting people one after another methodically with them not defending themselves or zooming away. Pvp is way messier than this idealistic view.

Also why would there be someone else alone on the crystal if the team stays together?