Even though it looks insanely cool to me, I know from personal experience that I better wait and see how it actually plays.

The oasis HoT might turn this into the stalliest map so far, you just dip in once to get a 30 second HoT with a 7.5k heal per tick (which counterbalances the periodic harsh sun debuff dot completely). On the other hand the area is accessible to either team and it's relatively far away from the crystal lane. In addition it's no longer a factor if the push is close to the goal and if antlion or sabotender hazards are active which prevent access to the oasis and the pot in front.

I'm thrilled to see how this plays, it's another unique map that doesn't play the same tropes we've seen in the other maps and that comes with an interesting layout. I love how much they are willing to experiment, they are clearly having fun with PvP this expansion. At least this mode that is.