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  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    3,959
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100

    Thoughts on Red Sands?

    I've never been especially bothered by this personally, but I know that the lack of cover is going to drive a lot of complaints, both from melees and ranged, as seen in C9 already.

    My own concern is that insanely long HoT area which I really, really don't like at least at first glance. This removes most options of going through any other path seeing how powerful this is. You can even imagine camping the enemy team right at the exit of the quicksands, and if they dare take another path to not fall right into your camp, you'll still have the huge regen advantage for 30s and they won't, and with that potency, perhaps I'm clueless, but I feel like it's a game changer on the level of a SCH LB or more.

    I'd have been happier with this only activating during the environmental heat event or something (run to safety here or suffer through it)...

    Edit: another concern being the sheer distance between the final checkpoints and the team spawn points, this seriously limits the defender's advantage, but perhaps on the other end will just end games that are already lost more quickly?
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    Last edited by Valence; 09-24-2023 at 07:04 PM.