Go outside.The "former MMO player" Yoshi P wishes to appeal to young players.
At first you'd think they're trying to entice traditional FF players, but Duty Support is hardly the main problem of the game.
Second Life crowd? Let's be honest, that's accidental, JP doesn't have a huge ERP scene to sustain the game there.
With recent interviews it's now clear who exactly they're trying to cater to - and ruin the game in the process. Young gamers. A nebulous, ill-defined player segment that they don't themselves understand. They're bringing up examples like Fortnite. Square Enix thinks FF14, along with the rest of their product line, should evolve to chase these young players. Which is why we have things like FF7: Battle Royale edition.
Give up now, CBU3. No 14 year old is going to play a tab targeting MMO with a 2.5s GCD that makes you read hundreds of hours of dialogue.
You know what they said about turn based RPGs? The market is dead, no one is going to play it anymore. Sure, young people might not play turn based RPGs, but surprise, if you make a good RPG, people flock to it. You get critically praised.
Maybe FF14 should start trying to be the best MMO it can be instead of chasing clouds.
Honestly good. One of the few things I liked about this game's community was that there weren't a bunch of 16 year old kids running around.
Thread is a somewhat failed premise. XIV already attracted younger kids earlier in its life cycle. Who the younger kids are now has changed though. FFXIV 2.0 and beyond has never tried to appeal to older gamers. It recycles a lot of older FFs because the designs are all owned and done, which speeds up the content creation.
Beyond this, they've endeavored to make XIV appeal to mainstream audiences, i.e. non-gamers or new gamers. They have largely succeeded. This is why gameplay is secondary to many many people who subscribe to it.
(Signature portrait by Amaipetisu)
"I thought that my invincible power would hold the world captive, leaving me in a freedom undisturbed. Thus night and day I worked at the chain with huge fires and cruel hard strokes. When at last the work was done and the links were complete and unbreakable, I found that it held me in its grip." - Rabindranath Tagore
I can tell if I didnt already have a leveled character in this game I couldn't stomache going through ARR and Heavensward and I would drop this game.
is that so. wonder how WoW got so big? oh yeah.. they appealed to groups that werent actually gamers and got them into gaming. (mainstream audiences)
you sure nailed that one. definitely a failed method of approach
Nah, WoW got popular because Blizzard gave their marketing team an infinite budget to work with resulting in them flooding every magazine and website they could find with ads, flooding TV with celebrity commercials, and stores with any kind of merch imaginable... including "adult" toy stores... >.>
Basically it was a massive hype engine pushing a mediocre to decent product.
I would also argue the game came at the right place at the right time when online social interaction was starting to boom. That in of itself caused so many casual people who didnt even fully play the game but instead used it as a medium to interact and hang out with friends.Nah, WoW got popular because Blizzard gave their marketing team an infinite budget to work with resulting in them flooding every magazine and website they could find with ads, flooding TV with celebrity commercials, and stores with any kind of merch imaginable... including "adult" toy stores... >.>
Basically it was a massive hype engine pushing a mediocre to decent product.
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