FFXIV has among the BEST gearing system in any MMO. It's extremely casual friendly and easy to understand to people new mmos. It doesn't have complex systems. This along with catching up in gear is also really easy so you can safely take a break and come back with easily accessible gear to get to jump back in the game. Knowing which stats to slot in is also easy to figure out and not very complicated. Everything about the gearing and stats in FFXIV is very straight forward and don't have to think too hard about it.
Raids also make it easier to gear if you're unlucky you get these items that you can then exchange for gear of the same raid. Ex battles do the same thing.
So as you can see, FFXIV is very much a game that respects your time. While balancing the fine line of not making it too GRINDY and also not making it so incredibly fast to where you just have to do the fight two times and you're done in regards to getting the books from raiding and the statues from ex battles.
For a long time there are people that just want it to be harder for zero reason other than to grind more along with trying to make the stat system more complicated. I should honestly say there are TWO versions of these people. Ones that want to make getting gear harder and grindy and ones that want to make it way way easier (For raids, to be specific).
I'll start with the people that want to make it easier than it is. These people are exclusively talking about raid gearing. As of right now it's already easier to get raid gear, made even easier since 6.4. However these people are still not satisfied, they want to remove any sort of replayability from this fights by making the book requirement so insanely low. This is honestly in direct contradiction of endwalker biggest complaints (lack of grinding) and these complaints even come by the same people wanting to make raid gearing even faster.
The thing with these people/raiders are not even for the betterment of the community and rather just for themselves so they can just gear their alts faster and that's really all their is to it. A majority of players don't want to gear this INSANELY fast and many players don't even play other jobs to even care for gearing alts. Lowering the book requirement just makes it so people that don't play alt jobs gives them even less incentive to run savage.
As for the tomestone grind. (Because this is also complained about) It is in place in order to incentivize players to run additional content such as dungeons. Lowering the requirements of tomestone gear makes you gear too fast and will make players no longer run other content because there is nothing to work towards. For non raiders, this is a majority of players carrot at the end of the stick and gearing progression. Tomestone gear and cost is important to keep people playing the game. Raiders just have to overall stop being so selfish and thinking about themselves. The limit put in place for tomegear is necessary to keep player retention.
Now the other side of the fence are the people that want to change the entire system. From the stats to the skills and wanting gearing to be more difficult. These people complain the stats for FFXIV are too boring. They don't like everything is crt,crt, crt. FFXIV does have relatively simple stats true but more complex and more different types of stats doesn't make it GOOD. What stats FFXIV have gets the job done.
Admittedly I do agree with them here in that crt stat is way too dominant that it's a priority over any stat other than certain melee jobs that have to hit a sks requirement such as samurai but this is where our agreement ends.
These people want gearing to be more GRINDY with ideas such as making gear have randomized stats which encourages grinding. This is a terrible idea because it'll make it 100x harder to get bis and not just that, it'll frustrate players as well. Interestingly enough for the people that don't know, FFXIV DID have a system like this but it was for the classic diadem. I remember when I was a kid I was here for hours trying to get the best stats.
I can't imagine this being the main system for getting gear, this will basically kill the game and/or the raid scene. Part of the reason FFXIV raids are accessable is on top of jobs being friendly and the 2min buff/burst, it's the gearing system being easy to get to have enough dps and HP to hop in.
This also goes beyond just gearing, they take issues with stats as I said. They complain FFXIV stats are too boring so they suggest things such as; Block rate%, Parry Rate%, Double Strike%, Dodge Rate% and more. These things not only would basically break the game but also make stats too complicated. Because though crt is a dominant stat, at least you don't have to think so hard in what stat is the best.
If you start adding extra stats it'll just confuse the player and make picking stats more annoying and also make people fight as more choices makes people want to pick fun stats instead of optimal stats causing frictions in raid.
I also hear things like skill trees which...I think we ALL know why that would be silly and unneeded.
The gearing and stat system in FFXIV is basically perfect, it respects your time. It gives you the opportunity to join in raid very quickly, it's easy to understand and not complicated at all making it very easy for beginners to understand. We need to stop suggesting making it more difficult and grindy. Hardcore Grinding will not fix your bordem. This along with stop asking to lower the book requirement for raiding and tomestone cost for gear. Not everybody plays alts and savage needs some sort of incentive to do it more than twice, asking to lower the requirement basically makes it so the raid community is done with savage in 4 weeks or less. CBU3 found the perfect balance of grind, stop trying to destroy that.