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  1. #1
    Player
    Threneras's Avatar
    Join Date
    Sep 2023
    Posts
    26
    Character
    Thren Ras
    World
    Gilgamesh
    Main Class
    White Mage Lv 100

    The gearing\stat system is good, we need to stop asking to make it more complicated

    FFXIV has among the BEST gearing system in any MMO. It's extremely casual friendly and easy to understand to people new mmos. It doesn't have complex systems. This along with catching up in gear is also really easy so you can safely take a break and come back with easily accessible gear to get to jump back in the game. Knowing which stats to slot in is also easy to figure out and not very complicated. Everything about the gearing and stats in FFXIV is very straight forward and don't have to think too hard about it.

    Raids also make it easier to gear if you're unlucky you get these items that you can then exchange for gear of the same raid. Ex battles do the same thing.

    So as you can see, FFXIV is very much a game that respects your time. While balancing the fine line of not making it too GRINDY and also not making it so incredibly fast to where you just have to do the fight two times and you're done in regards to getting the books from raiding and the statues from ex battles.

    For a long time there are people that just want it to be harder for zero reason other than to grind more along with trying to make the stat system more complicated. I should honestly say there are TWO versions of these people. Ones that want to make getting gear harder and grindy and ones that want to make it way way easier (For raids, to be specific).

    I'll start with the people that want to make it easier than it is. These people are exclusively talking about raid gearing. As of right now it's already easier to get raid gear, made even easier since 6.4. However these people are still not satisfied, they want to remove any sort of replayability from this fights by making the book requirement so insanely low. This is honestly in direct contradiction of endwalker biggest complaints (lack of grinding) and these complaints even come by the same people wanting to make raid gearing even faster.

    The thing with these people/raiders are not even for the betterment of the community and rather just for themselves so they can just gear their alts faster and that's really all their is to it. A majority of players don't want to gear this INSANELY fast and many players don't even play other jobs to even care for gearing alts. Lowering the book requirement just makes it so people that don't play alt jobs gives them even less incentive to run savage.

    As for the tomestone grind. (Because this is also complained about) It is in place in order to incentivize players to run additional content such as dungeons. Lowering the requirements of tomestone gear makes you gear too fast and will make players no longer run other content because there is nothing to work towards. For non raiders, this is a majority of players carrot at the end of the stick and gearing progression. Tomestone gear and cost is important to keep people playing the game. Raiders just have to overall stop being so selfish and thinking about themselves. The limit put in place for tomegear is necessary to keep player retention.

    Now the other side of the fence are the people that want to change the entire system. From the stats to the skills and wanting gearing to be more difficult. These people complain the stats for FFXIV are too boring. They don't like everything is crt,crt, crt. FFXIV does have relatively simple stats true but more complex and more different types of stats doesn't make it GOOD. What stats FFXIV have gets the job done.

    Admittedly I do agree with them here in that crt stat is way too dominant that it's a priority over any stat other than certain melee jobs that have to hit a sks requirement such as samurai but this is where our agreement ends.

    These people want gearing to be more GRINDY with ideas such as making gear have randomized stats which encourages grinding. This is a terrible idea because it'll make it 100x harder to get bis and not just that, it'll frustrate players as well. Interestingly enough for the people that don't know, FFXIV DID have a system like this but it was for the classic diadem. I remember when I was a kid I was here for hours trying to get the best stats.

    I can't imagine this being the main system for getting gear, this will basically kill the game and/or the raid scene. Part of the reason FFXIV raids are accessable is on top of jobs being friendly and the 2min buff/burst, it's the gearing system being easy to get to have enough dps and HP to hop in.

    This also goes beyond just gearing, they take issues with stats as I said. They complain FFXIV stats are too boring so they suggest things such as; Block rate%, Parry Rate%, Double Strike%, Dodge Rate% and more. These things not only would basically break the game but also make stats too complicated. Because though crt is a dominant stat, at least you don't have to think so hard in what stat is the best.

    If you start adding extra stats it'll just confuse the player and make picking stats more annoying and also make people fight as more choices makes people want to pick fun stats instead of optimal stats causing frictions in raid.

    I also hear things like skill trees which...I think we ALL know why that would be silly and unneeded.

    The gearing and stat system in FFXIV is basically perfect, it respects your time. It gives you the opportunity to join in raid very quickly, it's easy to understand and not complicated at all making it very easy for beginners to understand. We need to stop suggesting making it more difficult and grindy. Hardcore Grinding will not fix your bordem. This along with stop asking to lower the book requirement for raiding and tomestone cost for gear. Not everybody plays alts and savage needs some sort of incentive to do it more than twice, asking to lower the requirement basically makes it so the raid community is done with savage in 4 weeks or less. CBU3 found the perfect balance of grind, stop trying to destroy that.
    (1)
    Last edited by Threneras; 09-23-2023 at 09:44 PM.

  2. #2
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    ''Respects your time''
    What time? You get it in a few minutes and proceed to play other games because there's nothing left to do.
    (12)

  3. #3
    Player
    ZephyrMenodora's Avatar
    Join Date
    Oct 2014
    Location
    Gridania
    Posts
    2,246
    Character
    Zephyr Menodora
    World
    Zalera
    Main Class
    White Mage Lv 100
    I will just say I am glad you won't get screwed by RNG and have a specific item simply not drop for 7 months like I experienced in another MMO.

    On the flip side, gear here is all boring stat sticks. I wish they had special procs for top tier raid gear or special effects that make them worth doing over 5 more iLvl.
    (1)

  4. #4
    Player Ivtrix's Avatar
    Join Date
    Feb 2020
    Posts
    959
    Character
    Ivtrix Impreria
    World
    Goblin
    Main Class
    Red Mage Lv 90
    I don’t understand why it takes them so long to unlock the loot restrictions on savage gear. It comes way too late. It should unlock upon the release of the next patch. Example being the 6.4 tier won’t unlock until sometime in 6.55, why??? Savage gear should be unlocked when 6.5 hits.
    (8)

  5. #5
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    PF Savage raiding is the antithesis to respecting your time. And that is how most raiders play the game.

    The best fix for that would be to make loot rules like with the normal raids. Get one piece a week and you are able to do the savage raid multiple times and aren't locked out of loot for the entire week if you haven't gotten any yet.

    Reason why SE won't implement that easy fix? People would be done with raiding and wouldn't keep suffering for months to keep the game alive. Raiders atm get screwed by XIV big time just so they keep the raiding scene alive, it just costs your fun and soul nothing more.
    (6)

  6. #6
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    "I want stuff faster"
    "I want to be done with raiding"
    "I want unlock sooner"

    Multiply this by the amount of people raiding at any various skill level and you will see an exodus of gamers.

    Give them a reason to leave sooner and they will.

    The devs know what they are doing to keep people around for longer. Yes they want to "respect your time" and say "go play other stuff if you want".

    BUT they also don't want to artificially give people reasons to NOT stick around longer either if they want BiS savage gear pieces.

    This argument has been around for as long as raiding in this game has been around for. It was worse before now before the books/token system came in.
    (1)

  7. #7
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DrWho2010 View Post
    snip
    It's not about getting stuff faster, it is about raid loot being about how much luck you have. It is totally rng aside of the book you have to collect for months and if you want to gear a second job then buckle up fella you will have to grind a couple months more.

    So how is it fair and fun that one player can literally win theoretically all the drops from a raid and can be done with BIS in a week or two and someone else needs to farm for months just to get his first job geared?

    And i don't even raid lol, i just see all my friends getting no loot and tbh i feel their pain. I have no horse in the race but maybe that makes my opinion of the crooked system SE has forced upon us a bit more objective i guess?
    (6)

  8. #8
    Player DrWho2010's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    3,707
    Character
    Maximum Powerful
    World
    Hyperion
    Main Class
    Summoner Lv 90
    if someone is getting all the loot in an encounter then RNGesus just happened to be with them. sucks for everyone else, but that's what you risk when you pug with no pre-determined loot rules beforehand.

    You want "fairness", raid in a static that distros loot in a specific way that everyone else agrees with. I pugged 90% of my 16 P8S clears in PF. How many things did I naturally win? Three. the rest was books. Did that suck? You bet it did. Did I get all mad about it and rush to the forums to complain? No. Because that's just the way an RNG system works. I have luck in other systems in the game.

    NA/EU is inherently selfish as opposed to JP raiding (with the loot left to right rule). That's just the way the cookie crumbles man.
    (1)

  9. #9
    Player
    hobostew's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    459
    Character
    Astrid Arkwright
    World
    Brynhildr
    Main Class
    Monk Lv 90
    just remove stats on gear lol 8)


    /beesknees
    (0)

  10. #10
    Player
    Ranaku's Avatar
    Join Date
    Mar 2019
    Posts
    1,196
    Character
    Echo Micacho
    World
    Raiden
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by DrWho2010 View Post
    snip
    You make it sound like a static is the cure for that problem but it really isn't, with loot distribution after what is the most helpful with upcoming raids dds will always get the priority over tanks and healers?

    And how is that fun and fair when you are in week 4 with your static and you didn't got one piece of loot as a tank?

    The raid system we have is build around making some players suffer and for what? So that they play longer and suffer even more? Is that really the meaning of having fun in the game?
    (3)

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