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  1. #51
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,054
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by NightHour View Post
    Unless they made Improvisation do damage based on stacks I don't see it ever being channeled more than it is right now, it basically gets flash cast.

    Losing too many GCD's of DPS for a mit when healers/tanks/phys have enough mit in their kits already.
    Even snapshotting mitigation like passage or collective unconsciousness is too much, that would give the physical ranged 5 mitigations per 2 minutes and 2 heals between them

    Why do we even have healers at this point
    (0)

  2. #52
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    65
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Quote Originally Posted by Heroman3003 View Post
    They should give more things a gauge display. Not necessarily turning mechanics into gauges, just making gauge display for existing stuff. Monk's current stance, their buff status from their gcds, same for samurais GCD buffs, dancer indicator for having dance partner tank stance style, etc. Personal buffs that aren't burst phase 120cd ones could probably all use some form of indication on gauges for convenience.
    Hard agree on this, as Monk you want to track Current Stance, Leaden Fist, the durations of Disciplined Fist (self-buff) and Demolish (dot), Chakra and Perfect Balance, and your major burst cooldowns. Many of those things could be consolidated into a job gauge like Black Mage has.
    (0)

  3. #53
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    675
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    you can track MNK's current stance by... looking at the combo skill you're using lol. there's nothing inherently wrong with the job's gameplay hinging on its "spinning plates" shtick, could it be made more user friendly? sure, putting Twin Snakes' timer on an existing gauge would be a neat change it wouldn't really detract from anything, as well as giving Bootshine the Raiden Thrust treatment so it turns into a different skill when Leaden Fist is active so you know when you've used Opo-opo Dragon Kick. but I don't see the point in making all of its timers gauge elements, you're just putting them somewhere else on the screen at that point and I'd rather have better UI elements than more screen clutter.
    (5)

  4. #54
    Player
    LynxDubh's Avatar
    Join Date
    Oct 2023
    Posts
    215
    Character
    Lynx Dubh
    World
    Faerie
    Main Class
    Dancer Lv 100
    Quote Originally Posted by SailorCeti View Post
    I think they should get rid of ALL the guages, and base everything off our secondary resource, be in MP, or whatever. The guages are mostly confusing, even in mini form.
    Absolutely not. I lived through HW AST. The SB AST gauge was a gamechanger for the job. Plus we don't want to boil down jobs to just "scour through your buff bar and watch your MP gauge." The gauges added much needed readability at a glance for most jobs.
    (1)

  5. #55
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    There's a couple changes i'd like to see.

    - TBN should not cost mana, and should reward you with a shield on your next Dark mind cast when it breaks.
    TBN often won't break because of external mits, which is dumb. Especially when Drk is already expected to deal the lowest dps of all tanks.

    - Dark missionary should give a shield too.
    To further lean into the shielding fantasy. Perhaps breaking a TBN could also interact with Dark missionary.

    - Warrior should lose the shields on Shake it off and BW. I'd probably nerf it's invuln cooldown by 40 seconds or so too.
    Warrior is overpowered at the moment, and it has no affinity for magicks anyways, so it doesn't need any form of shielding. Still don't think these nerfs are enough to be honest.

    PLD Needs more offensive ogcd's.

    No clue what i'd do with Gnb.
    (0)

  6. #56
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,273
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    In general I wouldn't complain if Invulns CDs were changed across the board to nerf Holmgang and buff Hallowed. I'd change the seconds between them to something like:

    280s-Holmgang
    300s-Living Dead
    320s-Bolide
    340s-Hallowed

    PLD shouldn't have a CD so long that hallowed barely can be used twice in a fight, and Holmgang being pushed up to 280 SHOULD solve most of the invuln cheese WAR did in tiers like Asphodelos, and I'd rather them just fix the invuln cheese than do something outlandish like tack Magic Vuln Bleeds to every TB again like they did in Abyssos.

    I also personally think LD's effect is stronger than Bolide's, so I see no problem giving it a bump as well.
    (2)

  7. #57
    Player
    Gordita's Avatar
    Join Date
    Feb 2024
    Posts
    193
    Character
    Kinda Chad-ngl
    World
    Halicarnassus
    Main Class
    Machinist Lv 90
    I don't have any very specific desires for changes, just simply want everything to fit in two cross hotbars, and not a button more , and wants jobs to flow more smoothly.
    I don't wanna have to stare at my hotbar and also have my eyes dart all around the screen to check timers in enhancements, enfeeblements, party members , mechanics, enemies, all at the same time (I find mnk to be very straining to play because of this, with its varying combos and their effects, feels like I need a custom HUD just for monk)

    Ah wait I lied. I got one specific change I'd like to see, with paladin. Remove the oath gauge cost from cover, it's already got a cooldown on it. That's enough. Cover doesn't really get used a lot, and if it does need to be used it's probably a pretty rough run and you'll need that gauge for sheltron. I see cover being used for fun more often than necessity. ie me and friends team up for roulettes , and the pld runs after the BLM with a tank buster, throws cover on them, and people laugh then continue pummeling panda bosses while the random healer has a heart attack. (I'm not the guy doing these things, I'm the mch off to the side watching the shenanigans unfold and making sure im outta the way)
    (0)

  8. #58
    Player
    MonsutaMan's Avatar
    Join Date
    Sep 2019
    Posts
    360
    Character
    Elzen Man
    World
    Raiden
    Main Class
    Samurai Lv 70
    Change Triple Triad into a Job which summons monsters from cards.
    (1)
    DEVOUR

  9. #59
    Player
    mallleable's Avatar
    Join Date
    May 2021
    Posts
    1,102
    Character
    Malia Tri'el
    World
    Behemoth
    Main Class
    Bard Lv 100
    I hope they take all the cool ideas that are in PVP, and add them to PVE like

    Walking casts for BRD, and MCH
    More funky movement attacks like Hissatsu Soten for SAM or Sky High for DRG
    Letting Deployment Tactics work on more buffs, and debuffs for SCH
    DRK being able to spend its HP on attacks
    Maybe distance based damage like on BRD, and DRG
    Double Cast for AST
    Walking channels like Honing Dance for DNC or Relentless Rush for GNB
    (3)

  10. #60
    Player
    Rithy255's Avatar
    Join Date
    May 2022
    Posts
    1,773
    Character
    Rithris Amaya
    World
    Twintania
    Main Class
    Paladin Lv 100
    (General)
    1. Move skills down for early levels, leave later levels for things that aren't that important or are upgrades to skills, by level 50 each class should pretty much be following their core rotation.
    2. Raid buff Varity in timers, Even more single target buffs.
    3. Tank change to 30% Mitigations make them more interesting & Different, Rampart can be removed at this point as its a really boring flat skill.
    4. Healers should actually have to GCD heal as that adds risk vs reward, also some more procs and damage buttons would be neat.

    PLD
    -Merge/trim some buttons, Add back Goring blade as a second combo finisher (can do something else), soft rotation rework in general, Clemency becomes a MP Spender misuse of it will lead to you ruining your burst but proper useage will let you get around 1-2 per minute It would remain as a emergency tool as well, Shield Bash OGCD Stun that replaces gap closer damage (gap closer can now target party members), Holy Sheltron becomes Mit(15-20%) + Barrier(15%?) (like pvp, instead of a heal and 30% mit), Cover Adds knockback immunity for both you and the target, Cleans esuna debuffs for you and target (both before and after), small regen 100-150potency for target and self, range increase, off gauge.

    DRK
    -Add more combo actions, Spread out the OGCD's so you're pressing more outside burst, Add more "magic" looking single target animations, Oblation should have a small life steal effect (200 per hit, not per enemy). Dark Missionary replaced with a barrier AOE, as that fits DRK, this job deserves a soft rework in general.

    Warrior
    -bloodwhettings split into two skills on the same timer one that Mitigates one that heals you per hit (not per enemy), you can only grant Mitigation to ally (not heals), Increase the jobs max hp by 20% to compensate for this Warrior should have less mitigations and be more about controlling your hp pool with healing (obviously warrior should still have mitigations, just to a extent that is fair). Bring back Gauge options, Remove shake it off for a mitigation intimidation ability. (stronger reprisal basically).

    Casters
    -SMN: Add more casts to this job, currently it plays like a phys ranged job. It no longer feels like a "caster" which if i wanted to play phys ranged I'd play phys ranged.
    -RDM: Honestly I'd love to see more white magic elements to the job Just not at the cost of more damage, it's currently already too low for something that requires a lot of positioning.
    -BLM: Please just don't touch this job.

    Physical Ranged
    ALL: Bring back the "support dps" elements of phys ranged, they clearly can't be top DPS jobs so at least let them have something to make them more desirable outside the "1% buff".
    (3)
    Last edited by Rithy255; 02-24-2024 at 06:58 PM.

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