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  1. #31
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    I'll just focus on changes, not new additions.

    Dancer: Closed Position working exactly like PVP, for the improved layers of optimization it can bring to the job. Also either being able to use CP on yourself or a Closed Position II for that matter.

    Bard: Honestly, I'd be up for a complete rework of this job to fix its issues. And dots... either make them more interactible and non-mindless or remove them for something else that is more interesting.

    Summoner: Physick scaling with INT to be as useful as Vercure in the niche (mostly solo) situations that it's due. Phoenix making Physick turn into Everlasting Flight Ready for 45s, so you'd have more control of that action. Carbuncle either auto-attacking or just becoming an optional full cosmetic spell. Ressurection getting a cooldown, so SMN is not 'rez-taxed' anymore.

    Red Mage: Mini rework of Verstone/Verfire becoming the filler and Jolt being repurposed into something else, because currently it almost feels like a meaningless spell in the bigger picture of Red Mage. Enchanted Reprise buffed once more. Verraise getting a cooldown, so RDM is not 'rez-taxed' anymore.

    Black Mage: Sharpcast making the next Thunder instant cast, instead of generating a Thundercloud proc. This would allow the procs to be more useful, instead of mostly going to waste.

    Machinist: Bishop autoturret back for AoE battery spender. Flamethrower generating heat. Auto-crossbow working like Heat Blast and reducing the ogcd cooldowns.

    Astrologian: Draw becoming a GCD and Play oGCD (or the other way around), and Lightspeed becoming a second sprint, movement utility action. Minor Arcana completely redesigned, anything else will probably be an improvement.

    Sage: Toxikon becoming dps positive.

    Samurai: Kaiten back, or at bare minimum something else to spend kenki on. Shoha II merged with I.
    (3)
    Last edited by Raikai; 09-24-2023 at 11:30 AM.

  2. #32
    Player
    VentVanitas's Avatar
    Join Date
    Feb 2020
    Posts
    675
    Character
    Seiko Hanamura
    World
    Kujata
    Main Class
    Black Mage Lv 100
    MNK - give me my positionals back. also rework chakra.
    (6)

  3. #33
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Strap in, it's going to be a thread.

    Scholar: Consolidate Aetherflow and the Faerie Gauge together. Aetherflow could give a full meter for example. Lustrate could cost 25, Indom costs 40, Excog costs 30, Sacred Soil costs 15, so on, so forth.
    Give us an Aetherflow spender shield. Like a TBN, just throw it on someone, and shield for 25% of their max HP right before they get hit. Excog kind of fills this niche, but that specifically needs you to drop below 50% which might not happen.
    Rework Seraph and Dissipation. Maybe these could just be your actual phases similar to Summoner's Bahamut and Phoenix. so Seraph sticks around, and augments some of your damaging and healing skills to add in extra mitigation or regen. Dissipation could internalize your faerie skills into you, Increasing all healing, not just GCD heals, and causing spells like Fey Blessing, Whispering Dawn, and Fey Illumination to have increased potency, and originate from you rather than the faerie.
    Add in a trait that gives you a 20% chance to proc a free Energy Drain when using Broil.
    I could go on, but we'd be here all day if I listed every idea I had for Scholar.

    Red Mage:
    Resolution just feels awkward to use. It felt like enough of a finisher to have Scorch. Plus at level 80 you can fit two full melee finisher combos under one embolden, but at level 90 you can't. Resolution should only appear on the second melee combo in a chain. so the first one would be Scorch like normal which would now give a small damage buff, then when you cast Verflare or Verholy while under the effect of this buff, jolt changes to Resolution.
    Minor change in comparison, but have Verflare and Verholy give the procs when mana is equal. That's so annoying that we get punished for things lining up perfectly.
    Maybe some more party utility would be welcome if we're really going to lean into that aspect of the class. I'd give them a similar ability to Expedient, but instead targeted to one player.
    And finally, I'm not sure how well this change would be received, but I want more mana management in caster classes. So how about the White and Black spells cost a lot more MP, maybe around 800. To the point where even with Lucid dreaming you would be running out easily. Jolt however would be changed to restore 1500MP on use. giving it a proper use-case in optimized gameplay. Scorch, Impact and Resolution could also give back MP, some larger amounts than others.
    (1/3)
    (0)

  4. #34
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Paladin:
    Oh boy, this one used to be one of my favorites. My tank main, but then 6.3 happened, and I can't even look at it any more.
    Step 1 would be to just revert everything. It was borderline perfect before, and I just want it back.
    Since they're not going to do that, here's something they could do to make it less terrible. Make Goring Blade a DoT with no CD again, but have it take up all 3 Atonement stacks upon use. Atonement should also break your combo if you try to save them for just after your second combo button. Use them when you get them, or lose potency. I'm really not a fan of the 1244453 style rotation here. Speaking of, Holy Spirit should be a buff that you can stack many times. That way you can pool them for bursts, or extended movement mechanics. I'd say you should keep up to five of them optimally.
    If you have Holy Spirit procs from Royal Authority, you should be able to use them under Requiescat without taking Req stacks, but still getting the damage buff. This way, it rewards you for saving them for bursts, and brings back the old feeling of using a few spells, then a few Confiteor finishers. And of course, bring back the DoT on Confiteor's finisher. obviously adjust timings to fit with this new rotation.

    Black Mage:
    It's in a pretty good spot as we're all aware, but I think there's a few key things to do.
    Simple stuff first. give Scathe an actual use-case. as it stands, it's too much of a detriment to use because of the MP cost. We've already got plenty of movement skills if you plan them out properly. Scathe should lean into being the desperation button. Make it pause the Umbral/Astral timer for a GCD length, and cost no MP. Also remove the sharpcast trait, that was just meaningless in the first place. I don't want the skill removed entirely because I know about people running Palace of the Dead as Black Mage who make good use of it. (Masochists)
    Swap the levels at which we get Leylines and Triplecast. One of these is infinitely more useful to lower level players, and I know which one I'd rather have when running old content.
    This might remove too much of the fun kind of optimization difficulty, but perhaps Thunder could double-stack up to 60 seconds so we can use a Thundercloud proc for movement without fearing losing too much DoT damage.
    Here's a ton of leveling changes to add onto that previous point. Fire 4 should be learned at level 50. Flare and Despair need to be swapped out entirely, or consolidated into one button. Maybe if you keep Despair, just have it on a minute CD, and increase potency so it's not the standard finisher.
    (2/3)
    (2)

  5. #35
    Player
    GartredZW's Avatar
    Join Date
    Jan 2024
    Posts
    259
    Character
    Gartred Runecaster
    World
    Diabolos
    Main Class
    Black Mage Lv 100
    Astrologian:
    Just prefacing this now, this isn't my favorite healer. I'm still trying to decide if I even like the class, so if this is entirely off-base feel free to ignore in favor of actual mains of this one.
    For a card rework, I think a simple answer is looking right at us. Introduce 12 cards. The normal ones we have now, and Inverted variants (just like tarot cards). Regular cards could give one of three buffs, Critical Hit, Determination, or Skill/Spell Speed. Inverted Cards could give either Damage Mitigation, Regen, or a Shield. Then to fix the obvious complaint of not getting the card you want, they could add a skill to invert your card, which just swaps it over to the corresponding buff, while keeping the sigil the same.
    Some more quick heal options would be nice too, but as I said, I don't really play this class. If I want tons of "o-shit" buttons, I'll just go back to Scholar. if players like Earthly Star, and Horoscope the way they are, then I hope they don't get changed.

    Dark Knight:
    This one I don't have a lot of experience with, but I've been brainstorming about it recently, so I might as well.
    TBN is fun for it's Risk/Reward assessment, so I wanted that to remain intact without making it feel as bad. So how about option A: Increase the reward from an Edge of Shadow to a Bloodspiller proc. This way it's much more rewarding to use TBN right rather than the same as just using that MP for EoS in the first place. option b: TBN's cooldown is increased to 35 seconds, but when the shield breaks, the CD is reduced by 20 seconds, and you get an edge of shadow when the buff expires either way. For this one, it still keeps the risk involved by locking you out of your mitigation for extra time, but it ends up being DPS neutral.
    Other than that, I'd definitely like some more personal healing for trash packs. Maybe make Abyssal Drain a shorter cooldown, or even better, let us use our new TBN proc on Abyssal Drain. you could even give it the same potency as Flood of Darkness to not lose damage. (I hope I'm remembering these ability names right.)
    And finally, Since the AOE combo on Dark Knight are counted as spells, I'd differentiate them from all other tank AOE by having the circle originate from the target rather than under the player. It means you can pull multiple mobs from far away, and keep up the damage without missing a beat, and gives an actual reason behind your AOE not scaling with Skill Speed. You might need to target swap a bit more to keep everyone in range, but we call that job nuance. I think it'd be fun.
    (3/3)I'm new here, and I don't know how to format properly, but I didn't want to risk losing this novel by learning.
    (0)

  6. #36
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,087
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    I really can’t get behind any suggestion that removes the current way energy drain interacts with SCH’s kit, it’s basically the entirety of the foundation that SCH is built upon and is what sets it apart from the other healers

    Removing energy drain just turns SCH into the same beige “boring DPS rotation with 4,000 oGCD’s you never press, like imagine SCH’s healing potential with no limits on aetherflow use and a 20% buff to everything with dissipation, it’s HPS would be off the charts, SGE is already bad enough
    (4)

  7. #37
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    65
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Healers Generally:
    - Uniquely flavoured Esuna (they used to have this, and they still have unique Raises)
    - Skill glams.
    - Revert the increase to healing range.

    WHM
    - Overhauled levelling experience.
    - Start getting lily skills from lv30.
    - lv15 Waterga AoE skill that doesn't stun, later upgrades to Holy.
    - Cure direct upgrade to Cure II, remove Freecure.

    SCH
    - 3 single-target DoTs with different durations. One of them has a full 2.5s cast time, the others are instant.
    - Shadowflare as a ground-targeted DoT puddle.
    - Using deployment tactics on a mob spreads its DoTs to other nearby foes.
    - Cooldowns that consume fairy gauge to summon Selene, and Seraph. Each one does an effect on appearing, has a slightly different Embrace, and for the duration of the summon replaces Whispering Dawn, Fey Illumination and Fey Blessing with a different skill.

    SGE
    - 2-3 new damage GCDs, and maybe an oGCD too.
    - Every GCD should have a Eukrasian version.
    - In combination, all the damage GCDs and their Eukrasian versions form an interesting rotation.
    - Soteria upgrade that spreads Kardia across the party.
    - Pepsis can pop Pan/Haima shields early to proc their healing effect.
    - If skills need to be removed due to bloat, prune Zoe/Krasis.
    - Ranged auto-attacks.

    AST
    - Ranged auto-attacks
    - Cards are drawn automatically on a timer
    (0)

  8. #38
    Player
    hunter2's Avatar
    Join Date
    Dec 2023
    Posts
    65
    Character
    Hoon Tahtoo
    World
    Ragnarok
    Main Class
    Monk Lv 100
    BLM
    - Mana is restored per GCD during ice phase, not by mana tick. Mana tick optimisation is neat but requires non-vanilla software.
    - Using Umbral Soul when you have Umbral Ice 3 + 3 Umbral Hearts locks your Enochian timer at 15s until you cast a damage spell. This is a QoL change for cutscenes, loading screens, and boss downtime phases.
    - Don't nerf transpo/paradox lines.
    - Ley Lines/BTL on same button.
    I also quite like Gartred's suggestion of making Scathe usable as a last resort panic button. How about it costs 0 mana, adds 3 seconds to your Enochian timer, but also removes one Astral Fire/Umbral Ice?

    MNK
    - Using your phoenix combo procs Six Sided Star, reducing its recast time to 1GCD. This allows you to use it as a filler skill to help align stuff.
    - Can overcap chakra to 7
    - More positionals

    SMN
    - Make Phoenix distinct to Bahamut in feeling.
    - Rez only available under Phoenix.
    - At least one walking cast like MCH/BRD have in PvP.
    - 3 new summons after Phoenix. I made a massive picture with ideas for this a while ago, I'll link it here: https://i.imgur.com/aLm1yb6.png
    (1)

  9. #39
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,087
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    In general I oppose anything on SCH that desummons eos to summon something else (so current seraph or proposed return of Selene as a CD) because it messes with the action queue and just takes too long

    Seraph should just be rouse that turns blessing into consolation with 2 charges rather than this weird demi thag messes up anything you are trying to do with eos
    (0)

  10. #40
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Please SE: Figure out what you want to do with DRK. Is it supposed to be OGCD sword skill cycling between GCDs with MP Management, or is it supposed to be OGCD buff skills with one or two OGCD sword skills and MP management? You can't physically make a job do both things and have it make sense.

    Someone save BRD. I... I don't really have a suggestion for it. Just... save BRD!

    Maybe find a way to fix drift on the Gunbreaker main combo and possibly get it to line up a little better.

    Just give the healers the extra DPS skills they want and compress the number of healing buttons down a bit. Lots of "use this before using X healing skill" stuff is just button bloat to try and creatively add some illusion of skill to using a healing spell. It doesn't fool anyone... the skills could just have the potency built in so people can at least do something during the downtime. Will be bad to see the damage decrease on the main attack spell they have though since this would mean balancing them down so their dps is still kind of meh.

    Keep summoner the way it is. There must be something that feeds on the tears of the fallen on the forums and there is nothing better than summoner.
    (0)

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