Quote Originally Posted by Colt47 View Post
Or just pick a direction to go with DRK and stick with it. Right now it has less of a design and more of a temporary stop gap to make it functional. Thankfully, out of the three roles tanks are the ones that are the best mix of combat actions and passives.
I'm not sure I agree with this. Dark Knight does have some unique benefits and identity to it that the other tanks don't

Its the only tank that mits uniquely, its not just pressing rampart + Overtuned lv 82 button, and its reliance on shorter cd mits of weaker power allow it to mit in ways that end up feeling more effective than the other jobs can.
Its the only tank that has a unique AOE game that isn't spam circle aoe. Switching between circles, lines, ranged circles, salted earth and living shadow feels more fun to me than press aoe in center of mob.
Its the only tank that operates on a 2m burst rather than a 1m one. GNB's Bloodfest is the only thing that comes close to this but it doesn't really compare.


I think the biggest issue DRK has right now is that outside of bursts it doesn't feel all that eventful, I honestly think it has a more defined identity than a tank like WAR does, who's entire gameplan has basically been 100% stagnant since Fell Cleave came out, and they compensate this by adding 50 lines of additional effect text to every skill to try and make it feel like it does more.

Not saying the job doesn't need help, but I've never agreed with the idea that Dark Knight doesn't have an identity right now. Its just an identity that needs to be fine tuned and pushed further honestly, and I'd rather see that then trying to bring back heavensward jank for the sake of it.