Strap in, it's going to be a thread.
Scholar: Consolidate Aetherflow and the Faerie Gauge together. Aetherflow could give a full meter for example. Lustrate could cost 25, Indom costs 40, Excog costs 30, Sacred Soil costs 15, so on, so forth.
Give us an Aetherflow spender shield. Like a TBN, just throw it on someone, and shield for 25% of their max HP right before they get hit. Excog kind of fills this niche, but that specifically needs you to drop below 50% which might not happen.
Rework Seraph and Dissipation. Maybe these could just be your actual phases similar to Summoner's Bahamut and Phoenix. so Seraph sticks around, and augments some of your damaging and healing skills to add in extra mitigation or regen. Dissipation could internalize your faerie skills into you, Increasing all healing, not just GCD heals, and causing spells like Fey Blessing, Whispering Dawn, and Fey Illumination to have increased potency, and originate from you rather than the faerie.
Add in a trait that gives you a 20% chance to proc a free Energy Drain when using Broil.
I could go on, but we'd be here all day if I listed every idea I had for Scholar.
Red Mage:
Resolution just feels awkward to use. It felt like enough of a finisher to have Scorch. Plus at level 80 you can fit two full melee finisher combos under one embolden, but at level 90 you can't. Resolution should only appear on the second melee combo in a chain. so the first one would be Scorch like normal which would now give a small damage buff, then when you cast Verflare or Verholy while under the effect of this buff, jolt changes to Resolution.
Minor change in comparison, but have Verflare and Verholy give the procs when mana is equal. That's so annoying that we get punished for things lining up perfectly.
Maybe some more party utility would be welcome if we're really going to lean into that aspect of the class. I'd give them a similar ability to Expedient, but instead targeted to one player.
And finally, I'm not sure how well this change would be received, but I want more mana management in caster classes. So how about the White and Black spells cost a lot more MP, maybe around 800. To the point where even with Lucid dreaming you would be running out easily. Jolt however would be changed to restore 1500MP on use. giving it a proper use-case in optimized gameplay. Scorch, Impact and Resolution could also give back MP, some larger amounts than others.
(1/3)