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  1. #12
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,098
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I do think that the game currently presents a way bigger offer in mitigation tools than its actual demand in any kind of encounter, be it savage or ultimate. This is not what rphys truly needs, even though I can understand the wish to see it go back to support dps identity like it had with manasong (I truly do mourn this). But the difference here is that the old support rphys offered was a requirement in MP/TP negative rotations. Today, mitigation is NOT a requirement, because tanks have been given an insane amount of this, as well as healers, compared to back then where most of the party wide mitigation tools were either healer shields or rphys mitigation.

    We're literally drowning in a sea of mitigators. Don't get me wrong, I like having so many options and tools at disposal, but the encounters don't require them, because encounters are not about RPG mechanics as much as running all around solving mechanics. It has a small part left in still planning mitigation across the board for ease of play and optimization at min ilvl when raids release (or for ultimates), but it's not like, a mandatory requirement to do.

    Ultimately I'm not against a single target tool for rphys to have, and hopefully it's better than old nature's minne (like palisade). And it will add to the colossal amount of identical tools offered by support roles (tanks and healers). And ultimately, people will still be mad at the state of rphys because what it truly needs has still not been achieved: a way to compete in party damage with melee dps and BLM, and not be left as a consolation 1% role bonus choice for your team.

    And I'm totally not expecting SE after adding another mitigation tool to the job to add it on the endless pile of excuses not to buff our raid dps... Nope, they will totally never do this.



    Edit: I'll add that if supports are not using their mitigation tools in some PUGs, and don't currently get punished for it, then adding more tools to make up for that lack of skill is not the solution imo. You'll just enable that kind of behavior. On the contrary, I do think that parties should struggle or wipe more when mitigation is not used, because I like RPG elements. Else it's like saying we need more potent healing to make up for healers slacking with healing and leading to wipes...
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    Last edited by Valence; 09-24-2023 at 06:52 PM.