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  1. #11
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,095
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    I do think that the game currently presents a way bigger offer in mitigation tools than its actual demand in any kind of encounter, be it savage or ultimate. This is not what rphys truly needs, even though I can understand the wish to see it go back to support dps identity like it had with manasong (I truly do mourn this). But the difference here is that the old support rphys offered was a requirement in MP/TP negative rotations. Today, mitigation is NOT a requirement, because tanks have been given an insane amount of this, as well as healers, compared to back then where most of the party wide mitigation tools were either healer shields or rphys mitigation.

    We're literally drowning in a sea of mitigators. Don't get me wrong, I like having so many options and tools at disposal, but the encounters don't require them, because encounters are not about RPG mechanics as much as running all around solving mechanics. It has a small part left in still planning mitigation across the board for ease of play and optimization at min ilvl when raids release (or for ultimates), but it's not like, a mandatory requirement to do.

    Ultimately I'm not against a single target tool for rphys to have, and hopefully it's better than old nature's minne (like palisade). And it will add to the colossal amount of identical tools offered by support roles (tanks and healers). And ultimately, people will still be mad at the state of rphys because what it truly needs has still not been achieved: a way to compete in party damage with melee dps and BLM, and not be left as a consolation 1% role bonus choice for your team.

    And I'm totally not expecting SE after adding another mitigation tool to the job to add it on the endless pile of excuses not to buff our raid dps... Nope, they will totally never do this.



    Edit: I'll add that if supports are not using their mitigation tools in some PUGs, and don't currently get punished for it, then adding more tools to make up for that lack of skill is not the solution imo. You'll just enable that kind of behavior. On the contrary, I do think that parties should struggle or wipe more when mitigation is not used, because I like RPG elements. Else it's like saying we need more potent healing to make up for healers slacking with healing and leading to wipes...
    (3)
    Last edited by Valence; 09-24-2023 at 06:52 PM.

  2. #12
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    384
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by nguyentri11 View Post
    I think Physical Ranged DPS should have a bit more utility so maybe a single target mitigation would be good. Something similar to Aquaveil, Divine Benison, or Exaltation that they can use on other party members. It can also work as their own personal mitigation.
    No thank you, my DPS is already taxed enough because I'm ranged and my DPS is already dependent on how my dance partner performs.
    (3)

  3. #13
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Adamantoise
    Main Class
    Ninja Lv 100
    yeah that sounds like they wil just end up getting the jobs damage nerfed like redmage because of utility, plus i dont know why it would fall on another dps to cover another player, in fact i can see it thought as helping but hurting, like a fresh rez accept, waiting to use actions before healed because of a damage burst, but an unaware range breaks their invulnerability and ends up killing them..

    imho it hurts more than it helps
    (0)

  4. #14
    Player
    Llynethil's Avatar
    Join Date
    Feb 2021
    Posts
    266
    Character
    Llynethil Kindle
    World
    Balmung
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Supersnow845 View Post

    Look me in the eye and tell me you use every single charge of divine bension and aquaveil in an encounter or use every charge of taurochole and haima other than for the memes
    Taurochole has no charges, unless you mean addersgall and yes, you use those plenty of times since 3 moves use those, especially when newer people are doing their first run of raids or siuch or to help regain mana.

    And haima charges are always at 5, it's automatically applied, and the stacks heal you up aswell when they expire which is actually a fantastic use of panhaima to add a shield on everyone that autoheals after a big aoe spike is incoming like in p12, or on repeated inc damage like in p9, p10 or p11
    (0)
    Last edited by Llynethil; 09-24-2023 at 12:54 AM.

  5. #15
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,353
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I wouldn’t mind getting Palisade back, but at the same time it’s just a single target version of what we already have (Troubadour/Shield Samba/Tactician). Maybe a role action like Excogitation that restores health to the target when they fall below a certain threshold. Though nobody ever needs heals anyway. Still, personally I feel like all three jobs in the phys dps kinda fail at actually being ‘support dps’, they’re just ‘weak dps who lose a ton of damage because they can jump and attack at the same time or something lol (plus they’re the easiest jobs in the game beside Summoner)

    I really don’t see how any more ranged dps tax is going to change much of anything for Dancer and Bard lol, they’re already the two lowest dps in the game. It’s not like they can get any lower, besides maybe against each other. You guys would have a heart attack if you saw 2.0/3.0 Bard (15% damage reduction while singing) lol. Also, I doubt they’d nerf Machinist to the bottom of the dps barrel for getting like one extra role action. Are melee being taxed for Feint, Arm’s Length or Bloodbath? How about Black Mage for Addle?

    Physical Ranged dps will literally never be high up the DPS list lol, not after 2.0 Bard took over Coil parties when it first came out. 4X Bard was pretty much the meta comp initially. Might as well give them some ways to actively support the party so they’re not just discount summoners (with arguably less valuable utility)
    (0)

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