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  1. #1
    Player
    TabrisOmbrelame's Avatar
    Join Date
    Oct 2017
    Posts
    512
    Character
    Relnoria Thelysea
    World
    Moogle
    Main Class
    Paladin Lv 100
    Quote Originally Posted by nguyentri11 View Post
    I think Physical Ranged DPS should have a bit more utility so maybe a single target mitigation would be good. Something similar to Aquaveil, Divine Benison, or Exaltation that they can use on other party members. It can also work as their own personal mitigation.
    If I'm not mistaken, Ranged DPS had this back in stormblood. It was something called Palisade and it was a 20% PHYSICAL Mitigation for 10 sec on a selected target and that couldn't apply to himself. It was a strong tool because the mitigation was high but the CD was 150 sec (Yeah, we didn't all have 60/120 on things back then)

    Today, Tank already mitigate 20% Naturally (Look at their lvl 1 passive skill), so I guess that's why they deleted it.

    Adding again a mitigation on top what all ranged DPS have would be overwhelming. All Ranged can reduce damage by 10% (Twice for the MCH). Dancer can heal and shield. Bard can also upgrade the healing done to everyone. So that's basically two Defensive Tool for each Ranged class.

    We don't need one more at the moment

    Quote Originally Posted by nguyentri11 View Post
    Or if you're pugging Savage and playing with tanks that tend to not press their mitigation or just forget to press them then it would be helpful there.
    That's just skill issue from the tank. That doesn't justify a defensive cooldown for ranged
    (0)

  2. #2
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    5,570
    Character
    Sunie Mochi
    World
    Twintania
    Main Class
    Machinist Lv 100
    I do think that the game currently presents a way bigger offer in mitigation tools than its actual demand in any kind of encounter, be it savage or ultimate. This is not what rphys truly needs, even though I can understand the wish to see it go back to support dps identity like it had with manasong (I truly do mourn this). But the difference here is that the old support rphys offered was a requirement in MP/TP negative rotations. Today, mitigation is NOT a requirement, because tanks have been given an insane amount of this, as well as healers, compared to back then where most of the party wide mitigation tools were either healer shields or rphys mitigation.

    We're literally drowning in a sea of mitigators. Don't get me wrong, I like having so many options and tools at disposal, but the encounters don't require them, because encounters are not about RPG mechanics as much as running all around solving mechanics. It has a small part left in still planning mitigation across the board for ease of play and optimization at min ilvl when raids release (or for ultimates), but it's not like, a mandatory requirement to do.

    Ultimately I'm not against a single target tool for rphys to have, and hopefully it's better than old nature's minne (like palisade). And it will add to the colossal amount of identical tools offered by support roles (tanks and healers). And ultimately, people will still be mad at the state of rphys because what it truly needs has still not been achieved: a way to compete in party damage with melee dps and BLM, and not be left as a consolation 1% role bonus choice for your team.

    And I'm totally not expecting SE after adding another mitigation tool to the job to add it on the endless pile of excuses not to buff our raid dps... Nope, they will totally never do this.



    Edit: I'll add that if supports are not using their mitigation tools in some PUGs, and don't currently get punished for it, then adding more tools to make up for that lack of skill is not the solution imo. You'll just enable that kind of behavior. On the contrary, I do think that parties should struggle or wipe more when mitigation is not used, because I like RPG elements. Else it's like saying we need more potent healing to make up for healers slacking with healing and leading to wipes...
    (3)
    Last edited by Valence; 09-24-2023 at 06:52 PM.

  3. #3
    Player
    NightHour's Avatar
    Join Date
    Oct 2021
    Posts
    423
    Character
    Night Tempest
    World
    Odin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by nguyentri11 View Post
    I think Physical Ranged DPS should have a bit more utility so maybe a single target mitigation would be good. Something similar to Aquaveil, Divine Benison, or Exaltation that they can use on other party members. It can also work as their own personal mitigation.
    No thank you, my DPS is already taxed enough because I'm ranged and my DPS is already dependent on how my dance partner performs.
    (3)

  4. #4
    Player
    Mostly_Raxus's Avatar
    Join Date
    Jun 2017
    Posts
    487
    Character
    Rax Ryujin
    World
    Sargatanas
    Main Class
    Ninja Lv 100
    yeah that sounds like they wil just end up getting the jobs damage nerfed like redmage because of utility, plus i dont know why it would fall on another dps to cover another player, in fact i can see it thought as helping but hurting, like a fresh rez accept, waiting to use actions before healed because of a damage burst, but an unaware range breaks their invulnerability and ends up killing them..

    imho it hurts more than it helps
    (0)

  5. #5
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,384
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    I wouldn’t mind getting Palisade back, but at the same time it’s just a single target version of what we already have (Troubadour/Shield Samba/Tactician). Maybe a role action like Excogitation that restores health to the target when they fall below a certain threshold. Though nobody ever needs heals anyway. Still, personally I feel like all three jobs in the phys dps kinda fail at actually being ‘support dps’, they’re just ‘weak dps who lose a ton of damage because they can jump and attack at the same time or something lol (plus they’re the easiest jobs in the game beside Summoner)

    I really don’t see how any more ranged dps tax is going to change much of anything for Dancer and Bard lol, they’re already the two lowest dps in the game. It’s not like they can get any lower, besides maybe against each other. You guys would have a heart attack if you saw 2.0/3.0 Bard (15% damage reduction while singing) lol. Also, I doubt they’d nerf Machinist to the bottom of the dps barrel for getting like one extra role action. Are melee being taxed for Feint, Arm’s Length or Bloodbath? How about Black Mage for Addle?

    Physical Ranged dps will literally never be high up the DPS list lol, not after 2.0 Bard took over Coil parties when it first came out. 4X Bard was pretty much the meta comp initially. Might as well give them some ways to actively support the party so they’re not just discount summoners (with arguably less valuable utility)
    (0)

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