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  1. #11
    Player
    Septonyte's Avatar
    Join Date
    Sep 2016
    Posts
    90
    Character
    S'epto Nyte
    World
    Balmung
    Main Class
    Red Mage Lv 100
    As a RDM main I have learned that any part of the target's hit box has to be within a certain arc in front of your character to successfully cast. You don't even have to look at the center of it's hit box, as long as a portion is within your character's "sight arc" the cast will go through. This is very useful for uptime on gaze mechanics since those use the "Center Point" of the enemy's hit box and your character's sight arc to determine if you get hit by the gaze mechanic.
    (1)

  2. #12
    Player
    Taranok's Avatar
    Join Date
    Mar 2015
    Posts
    777
    Character
    Arilaya Syldove
    World
    Brynhildr
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Septonyte View Post
    As a RDM main I have learned that any part of the target's hit box has to be within a certain arc in front of your character to successfully cast. You don't even have to look at the center of it's hit box, as long as a portion is within your character's "sight arc" the cast will go through. This is very useful for uptime on gaze mechanics since those use the "Center Point" of the enemy's hit box and your character's sight arc to determine if you get hit by the gaze mechanic.
    Since you bring this up, I'm not sure about the specific sides of the hitbox, but the cone itself is definitely 90 degrees to either side. So as long as the center is not 'behind' your character, it definitely works. That said, I've seen some funny things like being in a hitbox, aiming away from a monster outright, and being able to cast, so it might be hitbox edges, but this seems very inconsistent in practice to me.
    (1)

  3. #13
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Taranok View Post
    The camera only moves on Legacy if you don't have "Disable Camera Pivot" toggled. Can find the setting here.

    https://na.finalfantasyxiv.com/uigui...ng_legacy.html
    I'll need to take a look at that again later. I think I've tried that? But it is possible I've missed something... will tell you more next time I hop on (which should be later today)
    (0)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  4. #14
    Player
    Local_Custard's Avatar
    Join Date
    Mar 2023
    Location
    Ul'dah
    Posts
    379
    Character
    Rhel'a Tayuun
    World
    Sargatanas
    Main Class
    Culinarian Lv 83
    Quote Originally Posted by Septonyte View Post
    As a RDM main I have learned that any part of the target's hit box has to be within a certain arc in front of your character to successfully cast. You don't even have to look at the center of it's hit box, as long as a portion is within your character's "sight arc" the cast will go through. This is very useful for uptime on gaze mechanics since those use the "Center Point" of the enemy's hit box and your character's sight arc to determine if you get hit by the gaze mechanic.
    never tried cone before. I think I have the circular one with ignoring distance on. I might give it a try? Though, if I remember correctly, I didn't like it when I couldn't target things not within my character's sight (especially NPCs). This pertains to tab targeting on controller
    (0)
    I love the men in this game

    I finally return to the game! Current goal: getting all my jobs to 90

  5. #15
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    I thought this was gonna be a "If you had an infinite budget, who (other than the current voice actors) would you cast for each characters?".

    It was not.
    (0)

  6. #16
    Player
    StouterTaru's Avatar
    Join Date
    Sep 2013
    Posts
    3,456
    Character
    Stouter Taru
    World
    Exodus
    Main Class
    Thaumaturge Lv 100
    Quote Originally Posted by Septonyte View Post
    As a RDM main I have learned that any part of the target's hit box has to be within a certain arc in front of your character to successfully cast. You don't even have to look at the center of it's hit box, as long as a portion is within your character's "sight arc" the cast will go through. This is very useful for uptime on gaze mechanics since those use the "Center Point" of the enemy's hit box and your character's sight arc to determine if you get hit by the gaze mechanic.
    I've found gaze attacks are the best time to use Phantom Flurry on BLU (cone attack, damage every second, and you're not allowed to move) for this very reason
    (0)

  7. #17
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Local_Custard View Post
    Hello again!
    Today I learned there is a thing called backwards casting! What it is is you can cast while looking away. If you're curious, I learned it from this video:
    https://m.youtube.com/watch?v=Dln7u8oSZJI skip to 5:57.
    As you see, for one frame the caster does look at the enemy then for the other frames looks away (may be iffy if effected by gaze on that single frame). As the video mentions, this is good for gaze attacks from your target while keeping uptime. I do know how to slide cast but would like to learn this single frame strat.

    The video itself doesn't really outline how I can do this (as in if there needs to be a settings change or something of that effect). I have looked into this but so far the guides on it are for keyboard. How would I go about doing this on controller? Is there a macro I can make for this?

    This is also applicable to healers too (or any job with a timer on its ability/job. Though, I can imagine it is far more flexible for melee) but thought I would learn it for casters first (especially blackmage, given its long cast times).
    He is not really casting backwards, his character is turnng to dummy when the cast is finished and instantly turns the other direction again, only works with legacy controls and you need to wiggle/move your mouse a little bit.

    In general, combat is pretty crappy in FF14, your character turning to the enemy when attacking is utterly garbage but you have no choice because the attack angle is so small.
    (0)
    Last edited by Arohk; 09-28-2023 at 10:16 PM.

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