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  1. #1
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,211
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Quote Originally Posted by Oizen View Post
    The Graphics actually used to be better, metals looked better, cloth physics were a bit more detailed, and cutscenes were generally a bit more dynamic but it was all cut back on because the PS3 couldn't handle it.
    A lot of the old cutscenes were mo-capped, which probably costs a lot more money than just recycling existing emotes and would add to the development time as well. There were other things too, like walking/running around had more "weight" to it in how your character would move and if you were on an uneven surface, your feet would be flush with the ground even at an angle and your feet/legs would adjust to the surface you were on, knees bent etc.

    But it wasn't very well optimized and the famous flower pot is an example of that. Besides PS3, a lot was also sacrificed to allow for more characters on the screen. And the old movement physics don't allow for the snappy AoE dodging the game revolves around today.
    (0)

  2. #2
    Player
    Connor's Avatar
    Join Date
    Feb 2013
    Location
    Limsa Lominsa
    Posts
    2,166
    Character
    Connor Whelan
    World
    Odin
    Main Class
    Bard Lv 100
    Some serious lag and fps issues, very large zones full of way too high level monsters, belts that never went with what you wore, everyone wearing those ungodly Harness armours lol. Jobs having a main and secondary main stat (Bards was piety!).

    Not to say that it wasn’t fun, but mostly I just remember the issues rather than the fun stuff lol. Though, Endwalker doesn’t feel much different in that respect…
    (0)

  3. #3
    Player
    Denji's Avatar
    Join Date
    Sep 2013
    Posts
    894
    Character
    Daddy Milkers
    World
    Behemoth
    Main Class
    Marauder Lv 86
    shields and wands. they still technically exist (low level whm/blm, palis) but at one point most classes(all?) could "train" aka do a quest to use a shield.

    there was also a whole plotline with minfilia's actual parents getting killed and why thancred cared so much. some necromancer or something. it was kinda creepy tbh and i'm glad they shifted thancred and minfilia's relationship into something more like big bro and lil' sis rather than "step-bro i'm stuck in the dryer".

    the dark souls-esque footsteps that were super loud.

    coerthas(sp?) highlands being connected and grassy/covered in plants and life.

    the teeny tiny aetherites that used to exist outside the major cities and the atma that it cost to use them. it's why chocobo porters were a thing. idk why they insisted on continuing to support it but at least it has like, story reasons to exist since i believe the original explanation is that our character is unusually rich in atma or whatever and that's what allows them to warp around so often while the NPCs often seem to walk places.

    a lot more elemental nonsense that nobody liked and they insisted on continuing to drag over until the end of HW or whatever where even our materia had elements.

    there's some equipment but most of it was kinda meh, tbh. the original designers of the game clearly had no intention of anything even remotely resembling modern styles so we all wore like, potato sacs dyed dung green and lung infection yellow.
    there's a lot of music they still haven't used but i'm not a fan of most of it since it's very... idk. uninspiring and kinda, i dunno, midi-esque. it just feels like it's loud for the sake of being loud.

    basically 99% of the outdoor maps. imagine the kobold caves from arr but that was every map indoors and out. you still see part of it in uhh east shroud with the cabbage doll beast tribe.

    also we couldn't jump.

    thousand maws, cutter's cry and ... uh. i don't remember the real name for it because me and my friends just call it "stinky dungeon" since it looks like its constantly farting. the one with the gold bile. they were all endgame dungeons and the latter two were one big dungeon iirc.
    (1)
    Last edited by Denji; 09-23-2023 at 02:21 AM.

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