Page 2 of 3 FirstFirst 1 2 3 LastLast
Results 11 to 20 of 23

Hybrid View

  1. #1
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,436
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by EstelleCere View Post
    How does the legacy mark work? Like is it still around today, and chars from then have it? Or is it just something scrapped entirely?
    Yes 1.0 player characters still have it - any character originally created in 1.0 regardless of progress or level starts ARR with it if that character is transferred into ARR upon logging in for the first time (assuming a 1.0 player did not delete their character or 1.0 account) - it has no connection with getting the 'Legacy story' or the Legacy Campaign which are seperate things.

    It can be made to appear and disappear at will by using the /lmark command, although it has bugged out on some players. I have it on my character myself, although a lot of gear it's hidden. But it's definetely still around (so if you see a player character with this mark, that shows they're from before the Calamity.).

    Less known is retainers created in 1.0 and rehired in ARR also have the Legacy Mark, although this was never apparent until Retainer Ventures were brought in and you could change your retainer's gear appearence or glamour - putting them in gear where their upper back is exposed reveals the mark, although it's quite difficult to see due to how the camera works, it's there (I only discovered this when I dressed my old 1.0 retainer in starting female hyur equipment and saw the mark when I called her at a summoning bell).
    (2)
    Last edited by Enkidoh; 09-23-2023 at 01:27 PM.

  2. #2
    Player
    EstelleCere's Avatar
    Join Date
    Jul 2022
    Posts
    87
    Character
    Estelle Ceres
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Oh wow that's really cool, I never knew about this.

    (edit: oops I forgot to reply with quote lole)
    (2)

  3. #3
    Player
    Enkidoh's Avatar
    Join Date
    Dec 2012
    Location
    Ala Mhigo
    Posts
    8,436
    Character
    Enkidoh Roux
    World
    Balmung
    Main Class
    Paladin Lv 90
    Technically the Onion Helm, Garlond Goggles and Asuran Armlets also count as although the item codes to unlock them are still theoretically redeemable in ARR to this day, it is virtually impossible to source said codes, as the means to gain them has all but been eliminated (the first two were bonuses with the Collector's and day one 'Standard' editions of 1.0, the third only offered to JP and NA players who signed up with an included voucher for the now defunct 'Square Enix Members' site and were sent the code in return).

    Unopened CE and first run Standard editions of 1.0 are very rare now due to SE actually requiring retailers that still had unsold stock to return them to SE to be disposed of, so these actually sell for enormous amounts on sites like eBay now simply for the item codes (and there is no guarantee they're really unused, so cavaet emptor if you go down that particular path).

    There is also the Wood Wailer's Jacket for DoW classes that is now a completely unique piece of equipment that is unattainable (as I understand it was part of a 1.0 LHW class quest where the player had to repair a damaged Wood Wailer's Jacket, and upon repairing it successfully it became an equippable item of armour which then had to be traded to the NPC - not surprisingly a lot of 1.0 players actually decided to sacrifice the quest's completion just to keep the item in their inventory, and it carried across into ARR where they can still wear it and use it as glamour. This has not been made available in ARR either, so the gear is therefore unique (it also is the only way to make a truly authentic Wood Wailer glamour as the colouring of ARR available gear is not the same).
    (2)
    Last edited by Enkidoh; 09-22-2023 at 05:39 PM.
    Quote Originally Posted by Rannie View Post
    Aaaaannnd now I just had a mental image of Lahabrea walking into a store called Bodies R Us and trying on different humans.... >.<

    Lahabrea: hn too tall... tooo short.... Juuuuuust right.
    Venat was right.

  4. #4
    Player
    Tint's Avatar
    Join Date
    Aug 2013
    Location
    In the right-hand attic
    Posts
    4,404
    Character
    Karuru Karu
    World
    Shiva
    Main Class
    Fisher Lv 100
    Here is a list of legacy titles:

    https://www.lalachievements.com/titles/Legacy/
    (1)
    It’s a good thing not to answer your enemies. I scarcely ever do. Perhaps Emily is more like me than I am like myself. Perhaps she would rather not answer her friends, even. She keeps it all in her heart.

  5. #5
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,097
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 100
    It's not an item but worth mentioning: legacy characters have slightly different cutscenes and dialogue options, at least in ARR (not sure if it's brought up again in later expansions)
    (3)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  6. #6
    Player
    SannaR's Avatar
    Join Date
    Feb 2018
    Posts
    3,320
    Character
    Sanna Rosewood
    World
    Midgardsormr
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    It's not an item but worth mentioning: legacy characters have slightly different cutscenes and dialogue options, at least in ARR (not sure if it's brought up again in later expansions)
    There's others. One I remember distinctly is when you meet Varis for the 1st time. He mentions you besting both the Black Wolf and White Raven. I want to say there is one in ShB, but not many made mention of it so it's not as well known. I also want to say there was a more recent legacy player nod in the MSQ. Yet again there aren't that many legacy players who've documented it or went oh that's a call back. I do wonder if the new permanent quest that deals with Louisoix gives a legacy player nod.
    (2)

  7. #7
    Player
    KitingGenbu's Avatar
    Join Date
    Dec 2015
    Posts
    740
    Character
    Alex Carver
    World
    Balmung
    Main Class
    Dragoon Lv 60
    I think there used to be dual stat materia as well

    Could argue that some of the FC set bonuses were from 1.0 era? idk. I just know they never went past 50

    Could also argue that classes were from 1.0 (except rogue) since all we've gotten HW onward is jobs.
    (0)
    Last edited by KitingGenbu; 09-23-2023 at 12:20 AM.

  8. #8
    Player
    Fyrebrand's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,188
    Character
    Friel Wyndor
    World
    Siren
    Main Class
    White Mage Lv 100
    Not an in-game item, but I believe Legacy players only pay a $9.99/month subscription fee.
    (0)

  9. #9
    Player
    MikkoAkure's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    2,309
    Character
    Midi Ajihri
    World
    Hyperion
    Main Class
    Arcanist Lv 100
    Experiences that no longer exist:
    We had notorious monster spawns like in FFXI that dropped special gear and spawned when you killed enough of the same type of mob in the same area. Spent many an hour with my LS (no FC back then) farming NMs. Some of these NMs still exist in FATEs but I don't think their drops do.

    We also had open-world dungeons and I think I remember hunting some NMs down there too. Some of the open world dungeons have been ported into ARR along with the ones I think were instances, but they've all completely changed. Darkhold used to be the closest thing to a raid and had some moderately difficult dungeon delving along with a hard mid-boss (the ogre) and a pretty dang difficult final boss (Batraal). I remember the Batraal fight requiring specific positioning and multiple tanks handling different things going on. My group tanked Batraal on one end of the arena while another tank and some DPS handled a bunch of skeletons and ghosts spawning in the middle of the room. Toto-Rak was also an instance and had different endings and bosses with a stricter time limit.

    The beastmen fortresses felt more like mini-raids but I can't really remember what they were for. My LS turned Natalan into a PL zone and we'd group the newbies into the corner of one of the rooms, have 2 WAR pull half the zone, drop party, and then smash everything.

    The original 3 cities have changed a little bit. Ul'dah barely at all. The market ward is gone and the GC spot is on top of where it was. Limsa Lominsa's Octant lost its statue and the aetheryte was moved there from where the Aftcastle is now. Limsa and Gridania both lost their long bridges but Gridania's original theater was moved and the original site is rubble. I think I remember the road to the CNJ guild being longer and further away. The city change that upsets me the most is that the pirate ship in Limsa has been completely redesigned and pales in comparison to the original 1.0 version. There was a pirate bar on board that included an Elezen playing Answers on a lyre.

    Back in the day, there weren't FC tags next to names (or FCs) and instead you'd have your LS's crest. It was neat, but could be distracting.

    Crafting was super annoying. It required much more cross-discipline work since you'd need items crafted from other classes. To make a shirt for example, you'd need to craft the front half of the shirt, the back half of the shirt, and stuff like wooden toggles all separately and then combine them together at the end. Armored gloves could require the leather part of the gloves to be made, plus nails from a blacksmith and then an armorer to finish it off. All the different parts could be sold on retainers/bazaar.
    (2)

  10. #10
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,539
    Character
    Alondite Ragnell
    World
    Midgardsormr
    Main Class
    Dark Knight Lv 100
    Belts used to exist as a visible piece of gear, from HW onward they just became an invisible item, then were removed entirely.

    The Graphics actually used to be better, metals looked better, cloth physics were a bit more detailed, and cutscenes were generally a bit more dynamic but it was all cut back on because the PS3 couldn't handle it.
    (1)

Page 2 of 3 FirstFirst 1 2 3 LastLast