Quote Originally Posted by Exmo View Post
Intellectual property. In this case, a ttrpg directly based on a pre-existing piece of media.
Thank you!

So to answer a little further: obviously, it's all a matter of taste, and there's a niche of people who are interested in crossing TTRPGs and MMORPGs. But (and this is based on what I've seen and is therefore necessarily relative) it seems to me that the majority of players of Dnd-type modules are not at all the same audience as those who RP in FFXIV. There's a category of mmorpg RPists, and another category of RPists based on written and cinematic universes.

Hence what I was saying. The construction of the universe itself varies, by the way: between a medium that's designed for a TTRPG from the outset, and one that's based on a video game, you won't start from the same premise at all. An mmorpg tends to offer a fairly monochord, Manichean experience, to suit a huge mass of players who have to follow a relatively straightforward path, even in games that try to vary the experience (swtor). A world built for a ttrpg is, in essence, more diverse and corresponds to a sandbox whose only limitation is your imagination. That's why I think Eorzea is too limiting in this respect - always, of course, according to my personal tastes and what I've been able to consult/play/experience in ttrpg.