

i think there is also another book coming for it as well.



5 Years ago i would have been excited to bits. Now i follow FFXIV news so scarcely that i didn't know this is a thing till i read the Forum post.
ᛞᚨᚢᛃᛁᚦ ᚠᛖᚺᚢ
ᛞᚨᚢᛃᚨᚾ ᚠᚱᚨᚾᛞᛁᛊ : ᛞᚨᚢᛃᛁᚦ ᛊᛖᛚᛒᚨᛉ ᛊᚨᛗᛟ
ᛖᚲᚨ ᚹᚨᛁᛏ ᚨᚾᚨᛁᚾᛟ
ᚦᚨᛏᚨ ᚾᛖ ᚨᛚᛞᚱᚨᛁᚷᛁᚾ ᛞᚨᚢᛃᛁᚦ
ᛞᛟᛗᚨᛉ ᚢᛗᛒᛁ ᛞᚨᚢᛞᚨᚾᛟ ᚺᚹᚨᚱᛃᚨᚾᛟ



It has some of my FC interested a little. I do wonder if they're going to use D&D or some other system. If D&D then which edition as not every new product chooses to run with 5E. I do wonder how short these pre-made adventures are if they're saying 2hrs for run time.




Can't wait for this game to have more depth and complexity then the real thing



I would LOVE to try this! I have no hope in hell of actually playing it, since any of my friends who have time to play a tabletop RPG are already playing D&D and can't fit in another game/system, but I can dream! Still, I might look into getting the full rulebook when it comes out, just to read through for curiosity/fun.
I think that's just what they provide in the basic starter box. It's a short adventure with a few premade character sheets so beginners can jump in and try it out, sort of like a demo. D&D has similar starter boxes like this. There will also be a separate full rulebook which will provide the complete character/job options.




I just think it's hilarious how a pretty great DnD style game released this year that gives people a lot of freedom and a diverse cast only for FFXIV to still want to try and drag the playerbase through another round of the Scions moralizing their way through another civilization, this time to save the people of the New World from themselves/the two headed lizard guy.
I can't look at this thing and other pieces of merch and not wonder why resources were wasted on this instead of improving the game especially in the state it's in.
Авейонд-сны
Merch provides more money for the company, but resources to develop the merch is not taken away from CBU3. The merchandising dept has nothing to do with CBU3 other than a bit of consulting to make sure the product meets standards of the devs. So you'd rather there be no merch at all?I just think it's hilarious how a pretty great DnD style game released this year that gives people a lot of freedom and a diverse cast only for FFXIV to still want to try and drag the playerbase through another round of the Scions moralizing their way through another civilization, this time to save the people of the New World from themselves/the two headed lizard guy.
I can't look at this thing and other pieces of merch and not wonder why resources were wasted on this instead of improving the game especially in the state it's in.



They should make a virtual tabletop INSIDE OF FFXIV that can use in-game models for characters and monsters, environments, objects, and even orchestrion rolls for background music.

i wouldn't have any one to play it with and even so , and square wouldn't sell physical products to me anyway



At least for me, the appeal of TTRPG's have always been all of the ways to solve problems that circumvent combat. Because video games have combat down to a science; they do that really well! So if I want combat, my best bet is to probably just play a video game.
But where video games have trouble is more organic experiences where problems aren't solved by reducing something's life points to zero. When it comes to open-ended problem-solving, video games suffer because the designers can understandably only implement a handful of possible solutions. I'm loving playing Baldur's Gate 3, but even with all of the love that went into that game, it's commonplace for me to think of solutions or ways to solve a problem that the devs just didn't predict or didn't have the bandwidth to support. That's where TTRPG's shine, because your GM can react to anything you can dream of doing on the fly in ways that games will simply never be able to.
So personally, when I hear that Final Fantasy is going to make a TTRPG, I'm not excited. Because Final Fantasy games don't even try to be open-ended in the way that a game like Skyrim is. Rather, they tend to be linear, narrative experiences that focus on a linear story and specific battle encounters that you'll complete. So from a systems perspective, what Final Fantasy brings to the table for a TTRPG is combat. And that's...fine. But combat isn't why I play a TTRPG.
The Final Fantasy brand just doesn't have any history with the types of game mechanics that are the reason I play TTRPG's. So if I wanted to play a FF TTRPG, my assumption would be that I'd have better luck just using an established TTRPG game system and coating it with an FF skin.
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