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  1. #21
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    I'd be against building TN into Gluttony. Those bursts of back to back positionals are actually really fun. The workaround to Gluttony drift is to just have it start at one charge out of combat, but have a maximum capacity of two charges. The problem with starting at two charges is that you're not really going to get to Double Enshroud in time in your opener, even if they gave you tools to do so. The vast majority of jobs are driven by timers without real resource management, so they will set up their burst windows relatively quickly and you need to sync up with that. You don't really have time to delay five additional GCDs before starting burst. You'd nearly almost have to start off with the resources on entering combat.

    Quote Originally Posted by Lionheart401 View Post
    Maybe during shroud, spending void units accrues green units, when you have 4 units, do an extra weaponskill. The extra weapon skill before the communio forces some time in between to use egress out of melee into a safer communio cast since communio is actually a ranged spell. This gives the opportunity to use the enhanced Harpe as well as Harvest Moon. Maybe using communio can enhance Harvest Moon as well. Then tele back to mob to reiterate the cycle.

    (Void Reaping -> Cross Reaping -> Lemure Slice)x2 -> New Skill with 4x green orb cost -> egress -> communio -> enhanced Harvest Moon -> enhanced Harpe -> ingress.
    You don't want to extend the length of your rotation during Double Enshroud, because you'll likely push your Communio out of the window. But if it's just for the 1 minute Enshroud, there are plenty of ways you can already add in an extra Weaponskill GCD to avoid clipping. You can SoD as filler at any point during Enshroud. You can also use HM the same way, if you like, although it's all a bit redundant in this sort of situation. I would avoid Enhanced Harpe in that case when you already have access to both HM and Communio, since it is still a potency loss if you have the option of melee uptime.
    (1)

  2. #22
    Player
    Arohk's Avatar
    Join Date
    Jul 2019
    Posts
    1,332
    Character
    Lucretia Ryusagi
    World
    Twintania
    Main Class
    Gunbreaker Lv 100
    Just consolidate the combo skills into one button to reduce button bloat.

    Enshroud > Communio
    Arcane Circle > Plentiful Harvest
    Hell's Ingress/ Hell's Egress > Egress
    (0)

  3. #23
    Player
    Atmaweapon510's Avatar
    Join Date
    Aug 2019
    Posts
    165
    Character
    Rhaeyn Baelasch
    World
    Hyperion
    Main Class
    White Mage Lv 90
    Regress should take both Ingress/Egress buttons instead of the opposite one you used.
    (6)
    Last edited by Atmaweapon510; 10-13-2023 at 09:30 AM.

  4. #24
    Player
    Bloodthrone's Avatar
    Join Date
    Feb 2022
    Posts
    84
    Character
    Azrael Bloodthrone
    World
    Excalibur
    Main Class
    Reaper Lv 90
    Very simple: I want the RPR pvp kit to be more forgiving and less of a chore.
    (0)

  5. #25
    Player
    Ryskim's Avatar
    Join Date
    Dec 2013
    Location
    Garlemald
    Posts
    108
    Character
    Sigmund Galt
    World
    Tonberry
    Main Class
    Reaper Lv 100
    Very well, as a FFXI DRK (Scythe) main and of course FFXIV RPR main here's what I think should happen in 7.0 with Reaper:

    Note: at this point, the mere existence of the RPR in the game indicates that we will never get a Necromancer job. The Necromancer was also discarded in FFXI in favor of the PUP (Puppetmaster). One of the new jobs is Viper and the other is most likely Geomancer. Therefore, I say we should modify the job in order to satisfy those who would like a Necromancer.
    • Avatar glamour, let us have Zero as avatar (Zenos' avatar).
    • Add spell: Drain - Deals unaspected damage with a potency of 600 to target and absorbs part of the damage as HP | MP Cost: 3000 | Recast 0s. Casting time: 4s. Range: 25y.
    • Add spell: Aspir - Absorbs target's MP | MP Cost: 0 | Recast: 45s. Casting time: 3s. Range: 25y
    • Add spell: Death - Deals unaspected damage with a potency of 300 to target and all enemies nearby it and absorbs part of the damage as HP. Additional effect: Deaths Design (60s duration). MP Cost: 6000 MP | Recast: 45s | Casting time: 4s | Range: 25y
    • Add trait: Enhanced Drain: increases the amount of HP absorbed by the "Drain" spell.
    • Add trait: Enhanced Aspir: Reduces "Aspir" recast to 30s.
    • Add trait: Enhanced Death: Reduces MP cost of "Death" to 5000 MP and the recast to 35s.
    • Add trait: Enhanced Death II: The "Death" spell now will inflict "paralyze" to enemies when it critically hits.
    • Remove weaponskill: Shadow of Death.
    • Remove weaponskill: Whorl of Death.
    • Remove weaponskill: Soul Scythe.
    • Another weaponskill after Waxing Slice, with special effects to make it interesting to use. It's tiring to smash the same combo for 100 levels. So after Waxing Slice we can use this new weaponskill or Infernal Slice.
    • Extend the duration Hell's Ingress/Egress gate (in-combat only).
    • Permanent summon of the avatar as minion (not usable in cities).
    • Soulsow/Moon Harvest: Rework the skill to make it more interesting to use.
    • Slice: make the sound more powerful and similar to that of Waxing Slice.
    • Add a new scythe weaponskill with a very wide horizontal arc, slow animation and high damage that hits all enemies in front of the reaper.
    • Infernal Slice: should damage all enemies nearby the target as well, with reduced damage for additional targets.
    • Grim Swathe and Blood Stalk: should absorb part of the damage as HP and add a "Death's Design" debuff.
    • Gallows: character should not jump so high at the end of the animation, or not jump at all.
    • Add Zero's and Zenos' scythe and attire (reaper) to the game or the store (Zero's is very likely to happen, not so sure about Zenos).
    • Communio should share space with Harpe (Harpe turns into Communio).
    • Harpe's hardcast animation should be reworked. The movement of the arm is awful and feels clunky/unnatural.

    Overall make the reaper a job that is harder to use and to master.
    (0)
    Last edited by Ryskim; 11-01-2023 at 03:32 PM.

  6. #26
    Player
    Lyth's Avatar
    Join Date
    Jul 2015
    Location
    Meracydia
    Posts
    3,883
    Character
    Lythia Norvaine
    World
    Gilgamesh
    Main Class
    Viper Lv 100
    Reapers aren't Necromancers. The job was originally developed by Garleans, who made contracts with Voidsent because they were unable to manipulate Aether directly. That's why switching to an MP based system doesn't really make sense. Necromancers do exist independently of this, as evidenced by Nybeth Obdilord. You'd probably be better served asking for a darker themed Caster DPS, given that the niche is largely unfilled (even BLM is more elementally focused).

    I think that the cosmetic suggestions around adjusting Avatar glamour are fine. They could create an optional questline at some point and give players the chance to unlock a system analogous to the SCH/SMN skins. I wouldn't mind a bit of choice as long as I had a bit of backstory on what the choices actually were. I'm still not entirely sure who or what we've actually made a contract with, and I'm still a bit disappointed that the job storyline writers didn't take advantage of the opportunity to setup some Venom-styled banter with the Avatar. Although I suppose it could get distracting if both Fray and your Avatar suddenly start simultaneously commenting on your decisions from the side.

    What I really want to see from a cosmetic standpoint is for the devs to incorporate more of the character design into the Enshroud form, including race-specific features like ears and tails. I also hope that they eventually release a flight transformation action out of combat for traversing the world in place of a conventional mount. I really like the animations that they did with the Travelling Supporter as a bipedal mount that can also fly, and they've experimented with the basic principle of a transformation based mount with the Rising Phoenix. All they need is a suitable animation for the effect.

    As far as effects are concerned, you'd be better off doing some research around how Reaper optimization works first before proposing removing existing actions at random from the kit. Death's Design is the lynchpin for setting up the burst window at the moment. I suspect the reason why you're spending so much time stuck on your base combo is because you running into issues around resource management. There are definitely some nice options for weapon glamour out there, and we'll probably get more next expansion. If you're aiming for maximal edge, the Abyssos Sickle is probably your best bet.

    One thing that I've been thinking about is the potential effect of having a second charge on Ingress/Egress. You could have Threshold only apply on the first dash, which would result in some interesting movement. It's really a shame that PvP doesn't let you Egress, especially when you have NIN with a built in Hide effect. I think you should be allowed to trick your opponents with clever movement tricks.

    I think currently my preferred picks for new actions would be:
    • An 'Abyssal Wings' ability that temporarily boosts movement speed. Pressing the button a second time returns you to where you activated the action.
    • An 'Infernal Haste' ability that grants a charge of Soul Slice/Scythe the next three times you consume a Soul Reaver stack.
    • A 'Test of Your Reflexes/Veil Asunder' weaponskill with a cast time as a single target alternative to Communio. Unsure about whether this should have a built in gapcloser effect or not.
    (0)

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