I can't help but wonder if the body checks are a future preventative measure for when you can unsync the fights next expansion. Same reason failing a mechanic gives Doom instead of instantly killing.
I can't help but wonder if the body checks are a future preventative measure for when you can unsync the fights next expansion. Same reason failing a mechanic gives Doom instead of instantly killing.
99.99% chance probably a Titanman alt
It's already a bandaid fix for jobs being too easy and enrage too lenient.
Now before someone hits me with the "you just hate casual players" let me elaborate.
I don't think we really need to argue about how it has become significantly easier to play a job at it's maximum potential compared to previous expansions, be that through the simplification of job rotations in general, removal of managing multiple buffs/cooldowns/gauges/etc or the simple elimination of "inconveniences".
Messing up positionals for example no longer locks you out of job specific mechanics (hello Heavensward Dragoon).
Rotations are now almost entirely based on some kind of 60 seconds or 120 seconds loop, with cooldowns being either 15, 30, 40, 60 or 120 seconds which to nobody's surprise means that you can simply press them as soon as they're up, with very little to otherwise keep track of, and achieve close to maximum potential.
Look no further than the current 2-minute meta which allows even the average party to achieve something that was previously exclusive to organized and optimized groups, provided they are able to press a button on cooldown which isn't exactly a high bar.
The result of these changes is that the fight design has to make up for this lack in job and party coordination difficulty, either through stricter enrage timers or more punishing mechanics.
They tried the strict enrage timers last raid tier and it massively backfired because they did not do the extensive testing needed to make sure every combination of jobs could actually achieve the required dps.
So this tier, probably as a kneejerk reaction, they made the enrage timers incredibly lenient but now they needed something else to make sure parties couldn't just limp across the finish line.
Where they previously would've wiped to the enrage, be that because of poor job performance or too many deaths and resulting lack of dps, this no longer works in their current design, bringing us to the abundance of body check mechanics.
Last edited by Absurdity; 09-22-2023 at 06:22 PM.




It's almost like by removing every RPG mechanic they programmed themselves into a corner. Now all it is is DPS and DDR with pretty particles.





Old raids were far more varied and we still didn't have "rpg mechanics".
There was very little crowd control or anything even in the oldest raids outside some very specific instances, and yet, they were far more fun and interesting.
Just look at coil, creator, and the omega raids.


I believe the journey of the savage battle is more fun than rushing to the end of it because of enrage.
Its more rewarding that way
having everyone quickly learn (via a video because that is what everyone does to avoid constant body checks) and rush before the enrage seems counterproductive and very stressful.
Last edited by Kaliesto; 09-22-2023 at 03:27 PM.




Attendance checks are mechanics checks. They have always been a part of raid content, to ensure that everyone present is actually capable of doing the fight and not being carried through it.
If seven people present understand a mechanic and the eighth does not, then the eighth is simply on an earlier prog point than everyone else. Progression only happens once everyone is capable of executing up to the stated mechanic.
agreed and i've made several complaints about this in the past already but it's absurd.
there's honestly no point in having HP nor healers if a single mistake just results in your death and/or a party wipe.




And that point it stops being an MMO. It's not a group of people working in tandem but 8 solo players that happen to be in the same arena. By that logic healers are not supposed to "save" anyone. Tanks are not supposed to "help" anyone. No wonder why fights feel so scripted. Personally, I think this is the opposite of what an MMO should be.Attendance checks are mechanics checks. They have always been a part of raid content, to ensure that everyone present is actually capable of doing the fight and not being carried through it.
If seven people present understand a mechanic and the eighth does not, then the eighth is simply on an earlier prog point than everyone else. Progression only happens once everyone is capable of executing up to the stated mechanic.
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