




That timeworn step XDIMO the issues with previous relics wasn't the quests or tasks themselves but how wonky they were with item quantity requirements as you'd have it essentially bouncing around nonsensically between any mix of small quantity, large quantity, easy/high drop rate, difficult/low drop rate. This essentially caused specific steps to end up as bottlenecks or heavy stall points. Even back in ARR we had similar issues such as some of the books in the books step originally using fates that would hardly ever spawn or an enemy type that the map only had 1-3 spawns on total.
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