Good. Obviously I think we're going to see a bit of an outcry though. People will definitely complain about the last a-raid being too hard, and we'll essentially have this awkward discrepancy between the first two raids and the finale.The last Alliance Raid might be stronger than usual this time.
Both the scenario writer and battle team for Myths of the Realm were made up mostly of younger/newer people.
They have adjusted the rewards of Alliance Raid Roulette to be consistent with how much time you'd spend in a given instance to make up for the ilevel-cheese removal.
The a-raid roulette changes are nice, but I'm already seeing people planning to bypass it. There's FCs advertising that they have alt characters specifically meant to join their daily roulette parties to queue people into CT.
I know these forums hate the trust system, but if anything we needed trusts for the trials more than we needed them for the dungeons. It shouldn't have to come at the cost of converting the trial to a 4-person duty or changing mechanics though. Pretty sure the simple fact is that it can be done but they don't want to waste resources on it.Yoshi and some development staff did feel bad at times for changing/removing mechanics for Trust support, but felt that it was important both in terms of maintainability and playability in the future as well as giving a better on-boarding process should 4 new players all match into the same dungeon.
Trust implementation and management was very hard and usually took a skilled veteran on the development team to do.
No concrete plans on making old 8-man content doable with Trusts. It's easier to do Trusts for 4-man content, so some of those fights might have to be made 4-man if it ever happened, but Yoshi feels strongly about having the final boss trials always be 8-man. No firm decisions here yet.
Yeah, this isn't really enough. Crit needs more in order for the rewards from it not to be locked later on in its lifespan. There's a reason why people interact with the Variant Dungeons and a reason why you're probably not providing us with the stats on how much interaction Crit has received.Their data says a huge number of people have engaged with Variant Dungeons in their own way.
The 6.51 Criterion dungeon will receive an increase in rewards compared to the past two. They will consider feedback on this before determining the 7.x Criterion rewards.
There will be a title for clearing all 3 Criterion dungeons from 6.x, but they are considering how else they could reward that to see if they can get it in in time.
Not happy, but at this point they might as well keep going. Just give us a proper relic next expans...-6.55's relic step will be tomes again.
Not entirely sure what sort of drugs they're on to come to this conclusion. Past relics were designed to be somewhat of a grind so yes, there will be less players with past relics. The average/casual players were never intended to own every single relic, and these relics were never intended to be your regular weapon to help you gear multiple jobs.hey settled on tomes due to looking at data for how many weapons were made by players in past relic content. Yoshi acknowledges though that: "However, there are some people who say that this reinforcement method is ``sloppy'', so it's difficult... Some people may dislike doing elaborate things like the old weapon enhancement content, while others may feel that the enhancement methods like this one are not enough. I think this is probably not compatible."
They settled on tomes as these days playing multiple jobs is much more common, and they think tomes being something that naturally accumulates as you play makes it best suit your individual playstyle.
The Manderville Relics have the highest completion rate of any relic so far. The more elaborate they make the relic content/grind, the fewer people make one.
There is an inherent conflict between people that "enjoy weapon enhancement as content" and people that "want a system that makes it easy to obtain weapons". Satisfying both is very hard.
They will take feedback into account for 7.x's relic series.
I've seen a lot of bad faith arguments before but this is beyond that.
If you want to make gearing up easier then you have other routes. If you want to change the relics because you want to appeal to a broader audience then just say so instead of attempting to provide a poor argument using cherry-picked data.
Why limited? Aren't we against FOMO over here?The Fall Guys collab will be limited time, periodic content and not a permanent fixture.