Guess we have more ERPers/Second Life gamers then. LuckyBancho's requirements on being "Active" is pretty barebones btw.DOOM! DOOM! Okay okay but I did go read that website they are basising this on achievements and I am going to drop this little blurb I just copy pasted from the website here also.
Although the recent decline is worrisome, if you look at the overall number, you can see that the active character population is basically increasing, albeit in waves.
You can go read it yourself
Yeah. Make no mistake, even if the endwalker trend line falls in line with non shb expansions, the argument that veteran players need more content remains.




Even if EW falls in line with ShB it still say a lot that 14 completely failed to hold the WOW refugees
No other game would see a massive injection of players, do nothing to retain them have the collective playerbase fall back to long term trends then argue that’s a good thing because they are still on long term trends, we could have had a new long term trend hundreds of thousands of people higher than the old one



WoW players were never going to stay anyways. XIV isn't and never will scratch that WoW itch for most peopleEven if EW falls in line with ShB it still say a lot that 14 completely failed to hold the WOW refugees
No other game would see a massive injection of players, do nothing to retain them have the collective playerbase fall back to long term trends then argue that’s a good thing because they are still on long term trends, we could have had a new long term trend hundreds of thousands of people higher than the old one




That’s not the point
The point is the WOW refugees had enough of an impact it was worth editing parts of 14’s design in an effort to keep them
Not go “lol too bad so sad”



I don't think it was worth editing at all. They were only here because WoW was having issues. People play xiv for what xiv offers. People play WoW for what WoW offers. Neither needs to "edit" anything to capture each other's playerbases.




Yes but if 14 wasn’t so allergic to releasing content they could have captured even 20% of that market
Let’s say they kicked it into high gear and vomited out and extra zone for Bozja in 7.0 and maybe a second deep dungeon, not much work in the grand scheme of things but something that might have encouraged even 20% of the WOW refugees to stay with zero negative effects on the current playerbase
If you are in an industry and a competitor dumps their customers into your lap you don’t ignore them because they have slightly different tastes, you attempt to permanently onboard them without affecting your core market, 14 didn’t even try, it basically just sat there and said “we are changing nothing if you aren’t interested you can go away”
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