Exactly. Players played Baldurs Gate and realized how bad FF14 is in comparison and therefore quit.
Correction
You're welcomePlayers played Baldurs Gate and realized how bad 99% of games are in comparison.
Also FFXIV is so bad according to you but you'll gladly RMT in it as you've admitted multiple times on this forum to take "advantage" of ffxiv players
make it make sense my guy
I looked up the previous chart made in 2022 and it shows lower participation numbers for the last column (2022Q4) compared to the same time period (2022Q4) in the most recent chart (2023). This means the last column in the most recent chart (2023Q2) is likely underreporting the number of active players. Additionally, look at the number of green (final/quit) characters in the old chart in column 2022Q3. The number of green characters decreases by half for the same quartile (2022Q3) in the newer chart.
If the data is skewed in a similar manner as it was before, the number of green characters in column 2023Q1 is going to shrink dramatically in the next chart, and the total number of active players in column 2023Q2 will increase in the next chart.
I hope you noticed that every single bar moved upwards from ShB and early EW.I looked up the previous chart made in 2022 and it shows lower participation numbers for the last column (2022Q4) compared to the same time period (2022Q4) in the most recent chart (2023). This means the last column in the most recent chart (2023Q2) is likely underreporting the number of active players. Additionally, look at the number of green (final/quit) characters in the old chart in column 2022Q3. The number of green characters decreases by half for the same quartile (2022Q3) in the newer chart.
If the data is skewed in a similar manner as it was before, the number of green characters in column 2023Q1 is going to shrink dramatically in the next chart, and the total number of active players in column 2023Q2 will increase in the next chart.
There was such a very big hype with EW that a steep fall-off is not that surprising. But beyond that this might actually be good news, maybe the devs will finally do more than the standard boring routine. Maybe healers will finally get to play the game ?
Anecdotal, but...
I know a fair few people who stopped playing because they felt they got what they wanted out of the MSQ after 6.0, and were satisfied with the ending, so they just stopped playing.
Population declines are inevitable near the end of an expansion, and perpetual growth is an absurdity, especially after the end of a 10-year story arc. As long as the game's population is healthy, that's what's important.
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