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  1. #51
    Player
    Zofian's Avatar
    Join Date
    Jun 2020
    Posts
    119
    Character
    S'hozqha Kalaquaz
    World
    Shinryu
    Main Class
    Arcanist Lv 2
    Overhaul is needed.

    I like the use of gemstones on the bar, keep that but include extra gems/egi assault skills for the Leviathan/Ramuh and maybe Bismarck too etc.

    They should make new animations so that the Ruin 1/2/3 and Outburst/Brilliance attacks have magic effects that shoot out of your characters hand and not the book, which should be held in the opposite hand and away from the visual attack effect. The book needs to become somewhat the equivalent of the red mage's crystal focus, not a weapon itself. Ruin IV's and Painflaire's effects are fine though- it's about balance and having a spectrum of effects.

    The auto attack should become a ranged zoosh of some kind- and make it a strong green seeing as the game doesn't have anything like that yet.

    Summoner could use a teleport of some kind too. Make it work like Ninja's Shukuchis so you can choose how far to teleport. Reaper has a floating portal, ninja goes whoosh, BLM goes blerrr, Dragoon goes Fushhh with it's backflip, so summoner could bloop down into the ground and pop up at the chosen spot or something, or something similar to a teleport effect seen in the level 87 dungeon.

    Make egi use tactical again and bring back the egi assault skills (including Titans shield exactly as it was). OR perhaps overhaul all the existing egis skills and they way they work, allowing you to also set and choose which egi is for what attack/strength, so someone can use an all-ifrit setup if they wanted to- the damage would be the same (this would require removing gem/aspects from attack names but is doable).
    (0)

  2. #52
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    - Physic scale with INT. It's stupid this hasn't happened yet. In a game with Vercure, Physic being as 3/4ths as effective as WHM Cure 1 isn't going to be OP.
    - Carbuncle have a SCH Ruin 2 to cast for chip damage (something that doesn't have to deal with animation lock or etc but is doing SOMETHING), could be coded as a GCD or an oGCD with a 3 sec CD, either way achieves the same result.
    - Phoenix to generate Leviathan, Ramuh, and Shiva Primals instead. I don't even mind them having the same as Ifrit, Titan, and Garuda, just the animations and "complete set" would be cool.
    - Possibly remove the Aetherflow stuff. It's vestigial and just nonsensical at this point. Make change Fester's name to something more SMN-y and give it and Painflare 2 charges with a 30 sec CD. Have Ruin IV generate from using Demis. Done.
    - Do NOT, under any circumstances, remove Resurrection.

    I think that's it, honestly. SMN is almost perfect as it is right now.

    EDIT: Oh, one more thing:

    - Give lower levels of Astral Flow so that we have that earlier. For EW it was "the new thing", but it would honestly be cool to have that by level 50 at the latest. It feels weird to not have, for example, the Titan 1-2-1-2-1-2-1-2 punch. Just let us have a slightly more complete version of our rotation for leveling content. 50 at the latest since that's what a crap ton of ques land you in (MSQ, Alliance Raid, Normal Raid, 50/60/etc, and a lot of dungeons and raids and most Trials.)
    (1)
    Last edited by Renathras; 10-06-2023 at 12:44 PM. Reason: Marked with EDIT

  3. #53
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    You know what would be interesting? In the advent of the 3 other gemstones, at level 100, we'd get an action that unlocked a special board (out of combat) circular interface where you could change the placement of each gemstone and Demi. Unprecedent feature, and highly unlikely, but it would add some nice interactions in that you have specific setups for different fights.

    More realistically, if there's one old thing that I really wish reworked is the aetherflow system of SMN, because it just feels like some awkward remnant of the old SMN that works... but feels out of place (Festering... what exactly, since there's no dots anymore?).

    I think I'd go along with any idea, as long as it could be more cohese with the rest of the kit.
    (1)

  4. #54
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,013
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Raikai View Post
    You know what would be interesting? In the advent of the 3 other gemstones, at level 100, we'd get an action that unlocked a special board (out of combat) circular interface where you could change the placement of each gemstone and Demi. Unprecedent feature, and highly unlikely, but it would add some nice interactions in that you have specific setups for different fights.

    More realistically, if there's one old thing that I really wish reworked is the aetherflow system of SMN, because it just feels like some awkward remnant of the old SMN that works... but feels out of place (Festering... what exactly, since there's no dots anymore?).

    I think I'd go along with any idea, as long as it could be more cohese with the rest of the kit.
    You just described the eureka magia wheel
    (0)

  5. #55
    Player
    Rychu's Avatar
    Join Date
    May 2023
    Posts
    107
    Character
    Damian Ravenhold
    World
    Cactuar
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by LoadedVirus View Post
    Any reason Slipstream needs to have a cast time? (I might just be picky)
    As a Red Mage, I will jump ass first into the aetherial sea and die if Summoner becomes even more mobile.
    (4)

  6. #56
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Supersnow845 View Post
    You just described the eureka magia wheel
    Must be really reductive to say that I described the Magia Board lol. Maybe the shape and the fact that it has elements?
    (1)

  7. #57
    Player
    Silverquick's Avatar
    Join Date
    Mar 2017
    Posts
    893
    Character
    Silverquick Fox
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    I really don't expect them to do anything more with SMN at this point other than to add new powers for the next level cap. It's honestly pretty well balanced for what it really is and does. I personally would probably like a little more complexity but that comes from having run the old SMN from it's 1st edition which was much more complicated than even the Stormblood version. Not necessarily because the current version sucks or anything. It really is a Final Fantasy SMN with a clear Identity now, that is right on the mark.

    But there is one thing I might want, that would be to make the actual Summons more transparent during the Summon Portion. I personally think they are absolutely cool... but they do block the view for everyone else in Dungeons and Raids. So you kinda have to keep your distance so as not to hose up everyone else. They kinda blot out the sun at times. Small only works for you not everyone else. They're only there for a short time, but with as fast paced as some of the mechanics are getting they can get in the way.
    (0)

  8. #58
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,096
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Silverquick View Post
    But there is one thing I might want, that would be to make the actual Summons more transparent during the Summon Portion. I personally think they are absolutely cool... but they do block the view for everyone else in Dungeons and Raids. So you kinda have to keep your distance so as not to hose up everyone else. They kinda blot out the sun at times. Small only works for you not everyone else. They're only there for a short time, but with as fast paced as some of the mechanics are getting they can get in the way.
    One thing that helps with this is changing the summon size yourself (even if you're not the SMN), since it's client based. But there's another thing that would help this immensely and is glamouring them into their pre-90 iterations (egis or carbuncles) - I wish they would offer this possibility with the /petglamour command.
    (0)

  9. #59
    Player
    Mecia's Avatar
    Join Date
    Jul 2020
    Posts
    330
    Character
    O'ssu Mecia
    World
    Twintania
    Main Class
    Black Mage Lv 100
    Revert to Stormblood with pet ghosting fixes.
    (4)

  10. #60
    Player
    Flana's Avatar
    Join Date
    Jan 2016
    Location
    Limsa Lominsa
    Posts
    195
    Character
    Kana Kharanku
    World
    Sargatanas
    Main Class
    Reaper Lv 100
    Quote Originally Posted by Mecia View Post
    Revert to Stormblood with pet ghosting fixes.
    Literally impossible. Demisummoning is the root cause of all ghosting problems. No iteration of Summoner will ever exist without ghosting problems (including EW) without first scraping the demi mechanic.
    (3)

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