Quote Originally Posted by Jeeqbit View Post
Feast wasn't much different. It's really just some different rules, a different objective and different PvP abilities that take the focus off healers. It effectively is the Feast, so I don't want to call it new. It's just improved.
Different maps, too. And different team sizes. And role-agnostic team-composition.

However I agree in that it fundamentally speaks to the same type of player and is just better.

I also think Criterion is basically just Savage raids for that reason. If you play Savage you are interested in Criterion it's just that you think the rewards are worse because you think in that context where you usually get gear or exclusive stuff and Criterion (or Unreal for that matter) doesn't give that. But there are no players who play Criterion and like it, but don't like Savage at the same time in terms of gameplay, the only difference is team size. Nor are there players who don't like Savage, but like Criterion. Criterion is more content for Savage/Ultimate lovers. Interestingly, Deep Dungeon - which is still different enough from Savage to appeal to other players - was also shifted hard towards a "memorize, do the mechanic correctly or get oneshot" type of deal with Orthos that seeks to appeal to the same type of player again while reducing the resource management that was part of it's original appeal.