Blue mage is conceptually one of the coolest classes in the game and can be a lot of fun to play, but it feels like there isn't much reason to play it about a month after an update.
What kind of content would you like to see to give blue mage more replayability?
I know a lot of this is pie in the sky and much has probably been said before, but its fun to brainstorm and who knows, maybe we'll get lucky and inspire someone at Square.
Here are some thoughts I had:
A Blue Mage Exclusive Variant Dungeon
Blue mage has more potential for interacting with variant dungeon environments than any other class by far. Imagine paths that are unlocked by hydro pulling a tree down across a gap, shock striking a pole to charge an elevator, bomb tossing a cracked wall to reveal a hidden hallway, using sea shanty to fill a pond and raise lilies to walk across. The possibilities are endless.
Since Dawntrail takes place in Tural, it would be a perfect opportunity to expand the lore of Blue Mages and the Whalaqee tribe. Each path could have unique monsters with skills you can learn, and bosses at the end of the path can drop Whalaqee Totems.
A Blue Mage Exclusive Deep Dungeon
I think its unlikely we'll see blue mages in the existing deep dungeons, it would be too difficult to balance, but if a deep dungeon was made specifically with them in mind, I think that could introduce a lot of interesting challenges.
There could even be exclusive pomanders that interact with blue mage spells in unique ways, thus incentivizing doing multiple runs with a variety of skills and load outs. Maybe there could be a mode where you start with water gun and have to acquire spells as you go deeper.
The rewards for the deep dungeon could be exclusive blue mounts, minions and glamours. Its been a long time since we got the Morbol Mount, this would be a perfect opportunity to add more. We could also get more flashy blue mage weapons and outfits. I for one thing not having Titan's 4-wheeler from Sepulture be a mount was a real wasted opportunity.
Blue Mage Exclusive Gold Saucer Games
With some of the skills we have as blue mages, there is a lot of potential for fun gold saucer activities. Think something in the vein of Mario Party. Imagine an arena split into four zones, each player has a totem in their zone, there is a giant bomb monster in the middle that you can move with knockback and pull abilities, as the bomb takes damage it gets bigger and bigger until it explodes, then another drops in the center. Each player protects their totem while trying to destroy the others.
Or how about this, we all love doing massive flash burst damage with blue mage. What about a mode where you're on a line, and slowly monsters start coming towards you and you have to kill them before they reach your zone. Over time more and more monsters start coming at you and you get higher rewards the longer you're able to survive?
Another fun option would be an obstacle course race. Players could compete to see who can finish with better times or taking the least damage from obstacles. There are also skills like J-Kick or Loom that could be very fun for moving around obstacles, maybe a well timed Diamondback to reduce the damage you finish with would be worth the loss of mobility. The speed runs would be very fun to watch.
Blue Mage Gear that can interact with skills
Similar to how aetheric mimicry changes the way skills work, what if content could drop blue gear that interacted with blue spells when equipped. Here are some ideas:
- Eden Ramuh could drop a staff that adds a paralyze effect to the splash damage from shock strike.
- Ravana could drop a chest piece with insect wings, it could add a light regen to exuviation.
- Titania could drop a chest piece with fairy wings, it could add a movement speed increase to anyone hit by to exuviation when not in combat.
- There are multiple cactuar monsters that drop cactuar parts. Maybe they could be used to craft a chest piece that damages enemies who hit you when using cactguard.
Items like these would give a lot of incentives to run this content as a blue and make each blue feel a bit more unique, especially if the items can only drop in synched full blue parties. Plus the potential visuals for some of these is great.
Blue Mage Quality of Life
I bet we can all think of a couple changes that would make a huge difference in quality of life when playing Blue. Here are some that come to mind.
- Being able to retry/restart a level in the masked carnival without having to leave the instance. If you're going for an achievement and fail, its a real pain to start over.
- A dedicated category in the party finder for blue content. That way we don't have to scan the descriptions.
- Aetheric mimicry changing your role for the purposes of filling a party finder slot.
- Aetheric mimicry not turning off unless you have a valid target selected. I'm sure we've all accidentally turned off our mimicry mid content and its awful
- I'm sure this has been said a million times, but a blue mage limit break would be amazing, especially as final sting has become less relevant with higher level content. We could even have the limit break be different based on what mimicry you're running. Its a real bummer watching the limit gauge fill up on blue content knowing its going to waste.