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  1. #11
    Player
    ElysiumDragon's Avatar
    Join Date
    Apr 2019
    Location
    Gridania
    Posts
    284
    Character
    Mimilla Milla
    World
    Spriggan
    Main Class
    Archer Lv 92
    I suspect Variant/Criterion dungeons are the evolution of these optional dungeons, so I wouldn't expect to see them return.
    (2)

  2. #12
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by ElysiumDragon View Post
    I suspect Variant/Criterion dungeons are the evolution of these optional dungeons, so I wouldn't expect to see them return.
    Neither Variant which is soloable by design nor Criterion that's hard enough to make some Savage floors blush is a solution to the gaping chasm left in the middle difficulty range by the discontinuation of group-required optional dungeons. And neither contributes to making Expert Roulettes exciting again.
    (3)
    he/him

  3. #13
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think expert dungeons have obviously long held that dubious daily roulette title because, especially early on in the game's life, there weren't many easy ways to cap weekly tomes.

    After a decade, though, we have tons of ways, not even just looking at all the additional roulettes that now exist. I was hoping that because of this that they'd feel more free to make high end dungeons more challenging, or at least equivalent to your leveling dungeons in terms of difficulty.

    It feels bizarre still that trash in Bardum's and Holminister hit significantly harder than max level trash.
    (2)

  4. #14
    Player
    Mayhemmer's Avatar
    Join Date
    Aug 2022
    Posts
    328
    Character
    Tanu Ki
    World
    Faerie
    Main Class
    Dancer Lv 90
    Optional dungeons in Dawntrail would be a nice additional avenue to flesh out the lore of the new part of the world we're exploring, which is a detail I do miss from their inclusions in the past.
    (2)

  5. #15
    Player
    kingskye's Avatar
    Join Date
    Aug 2016
    Posts
    73
    Character
    Skye Mizuchi
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Post View Post
    I think expert dungeons have obviously long held that dubious daily roulette title because, especially early on in the game's life, there weren't many easy ways to cap weekly tomes.

    After a decade, though, we have tons of ways, not even just looking at all the additional roulettes that now exist. I was hoping that because of this that they'd feel more free to make high end dungeons more challenging, or at least equivalent to your leveling dungeons in terms of difficulty.

    It feels bizarre still that trash in Bardum's and Holminister hit significantly harder than max level trash.
    you say that but in many ways we always had the optional tools to cap our tomes weekly, just needed a community behind the hunting community which didnt start until late stormblood because back then every server had a warlord behind the hunts...now as much as i dont want to get rid of content like criterion...BUT since savage requires u to be max gear to clear it, i would say get rid of savage and throw your eggs into criterion and still give us the lore expanding dungeons
    (0)

  6. #16
    Player
    kingskye's Avatar
    Join Date
    Aug 2016
    Posts
    73
    Character
    Skye Mizuchi
    World
    Behemoth
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Jojoya View Post
    The problem is the development resource limit. The extra dungeons (not to mention a potential new Deep Dungeon) were lost in Shadowbringers so they could put the resources into creating the CEs in Bozja along with CLL, DR and Dalriada.

    I suspect they were also getting complaints from some players about them reusing existing dungeon assets instead of creating a completely new dungeon to experience. I've watched that tug-of-war between players in multiple MMOs over the years where one group likes to revisit the original dungeon in a new way while others would rather get a completely new dungeon.

    More overall content is always welcome but it's dependent on SE giving the development team more money for more staff so they're able to create more. Or we'd have to wait longer between expansions/patches so what staff they do have would have longer to create the additional content. Considering how many players are already complaining that the patch cycle has been extended from 18 to 20-21 weeks, I don't think the latter would be a popular choice.
    the problem is we dont have a bozja to crowd around in, so they wasting resources on tome only relics and a savage criterion mode where u need to be bis to clear the fight...just for furniture and achievements. i get square have to make hard decisions on content but looking at the content they gave us, its too safe and way too bland. blue mage...10 levels, 20 spells, and 1 carnival...lol the extra time also on the dungeon side...lets face it endwalker dungeons are worse versions of shadowbringers dungeons...and i sound shadowbringers dungeons to be lame outside of the set pieces...back in arr, hw, and sb...there was hazards, themes, and beautiful set pieces
    (0)

  7. #17
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by kingskye View Post
    the problem is we dont have a bozja to crowd around in, so they wasting resources on tome only relics and a savage criterion mode where u need to be bis to clear the fight...just for furniture and achievements. i get square have to make hard decisions on content but looking at the content they gave us, its too safe and way too bland. blue mage...10 levels, 20 spells, and 1 carnival...lol the extra time also on the dungeon side...lets face it endwalker dungeons are worse versions of shadowbringers dungeons...and i sound shadowbringers dungeons to be lame outside of the set pieces...back in arr, hw, and sb...there was hazards, themes, and beautiful set pieces
    Just because you don't like the content doesn't mean it didn't take time to create that content. You might want to dismiss the dungeons as a carbon copy of ShB dungeons but they most definitely were not.

    It's fair to say "I don't like what was made". It is not fair to say they didn't make any content or they spent very little time creating it.

    If you judge the entire game based on whether or not you get a new Bozja, then you'll be happy to know that they got the message that a lot of players missed having one this expansion and they're trying to work one into their development schedule for Dawntrail.
    (2)

  8. #18
    Player Kuroka's Avatar
    Join Date
    Aug 2016
    Location
    Limsa
    Posts
    3,702
    Character
    Ulala Ula
    World
    Shiva
    Main Class
    Reaper Lv 90
    I want my 2nd dungeon back...
    (2)

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