Quote Originally Posted by Post View Post
Maybe it would be less costly to produce 'hard mode' dungeons again because the environments wouldn't have to be wholly new like with the separate Variant dungeons.
It's definitely less costly and less time consuming to reuse an existing dungeon than to make a new one from scratch. That's why it's strange they stopped doing them unless most of the feedback they were receiving was negative because of the reuse.

Personally, I don't have any strong feelings one way or the other. If reusing existing assets means more overall content, that seems like a good thing as long as we're still getting some completely new content along with it (which can then also be reused at a later date).