Ever since Yoshi P decided to phase out the extra dungeons in shadowbringers, the content as a whole took a giant dip for the worst. While you didn't feel it happening in endwalker, it is definitely felt in endwalker where the content is only super casual or hardcore. While dungeons in endwalker/shadowbringers were just used as set pieces to move the story forward, I felt that the dungeons still doesn't break away from traditional final fantasy xiv dungeon formula. Maybe I feel its the lack of creativity that prevented future dungeons from being produced, but JUST having dungeons being the set pieces in story feels like its a bad idea waiting to happen, especially where we have situations like troia where we still explore the dungeons post dungeon run...which feels like it defeats the purpose of that dungeons existence. In many shapes and form it feels like the optional dungeons from shadowbringers/endwalker are more engaging and entertaining than the counterparts that are supposed to be in the main story (twinning/smileton). The one thing I've missed with the optional dungeons was the world building it brought into the world, it build upon the world way more than any content that was given to us. I wish in some shape and form it would come back since we need more content for the game instead of just playing it safe and just giving us content we think we like. Also I want to elaborate, I do not want any content removed so this will return...however its not fair for us to feel like we have to choose one thing or the other...we need more options in the game. Please reconsider bringing back optional dungeons, thank you for listening.