And just how infuriatingly bad it is.
I'm no stranger to grinding. I'm generally tolerant of RNG when it comes to grinding out for a specific piece of gear or material from dungeons/raids. Because when doing that, I at the very least get some form of compensation for all of my invested time, even if I do not get the item I want at the end of the day, I still don't come out empty handed. Not the case with Atma. With Atma, you can sink HOURS in ONE ZONE farming FATEs without getting so much as getting some rare, fancy item you could at least turn for profit or other kind of use.
I am staunchly against RNG in relics. I do not understand what could ever prompt a person to incorporate RNG into something like relics, and if you were to ask me, RNG has no place being an obstacle to achieve your class' desired weapon of power.
When I think of some legendary piece of gear, I think about a pretty powerful item that takes a while to grind out. What I imagine, is a relatively long journey, but with consistent progress.
Atma is anything BUT consistent. It's such a joke of a system that merely getting my first atma, Yoshimitsu Atma, felt like a massive disappointment for all the effort put in.
Let me explain to you in brief what exactly is Atma:
It's a no skill, pure luck based game of chance. That's it. You gamble your precious time on the off chance you score an Atma crystal. There are 12 types, you need one of each, and there are TEN ARR CLASSES EACH WITH THEIR OWN ATMA WEAPON.
You could've made it so that you do X amount of FATEs will guarantee you an Atma, you could've made it so killing Y mob will guarantee you a certain Atma, you could've just made it so that you can get one of each crystal per day, making it simply timegated would have been several times preferrable than what we have now.
I am merely here to ask, if I am not the first person to come complaining about how poorly constructed and flawed the system of atma acquisition is, how come it has still not been fixed?