Interesting, I think how they designed mobs and bosses really fine in Orthos, but what it gets me is that is literally the same Deep Dungeon system for the 3rd time. The pomanders are almost the same, and the new gimmick of clones only can do so much when it comes to novelty. Most of it all, the same type of level layout. I hope the next one gets to be more innovative - imagine if instead of 100 levels we had just 10, but each being huge horizontal, maze like scenarios.

Oh, another thing that I disliked about EO is the story. Idk if we needed yet another Crystal Tower narrative, especially when there's Meracydia and Corvos for the future with certainly a lot of Allagan references. If they wanted a 'tech-themed' Deep Dungeon, they could've used an abandoned Garlean subterrane laboratory, exploring the same trope of bosses being the forgotten experiments. We could even revisit the Black Rose, or its origins.