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  1. #21
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by VerdeLuck View Post
    Aurum Vale has that and literally every single run everyone hugs the wall because it's the shortest path. If you are a tank and don't hug the wall you will get 3 angry party members.
    Face it, constantly chasing the path of least resistance has filed the edges off this game for the last 10 years. Why put effort into side paths as a dev if no one sees them? Why add alternate specs if everyone just runs the meta one? Why give gear variety if everyone just looks up the BiS and uses that?
    I hope people who think like that never design a game then. It shouldn't be rocket science to incentivise different thing. That's why we have game designers. If you solution is to just make 1 option then you have failed in doing your job. It's that simple. Have design principles and don't listen to META slaves.
    (2)

  2. #22
    Player
    VerdeLuck's Avatar
    Join Date
    Jan 2022
    Posts
    1,111
    Character
    Ymir Bombullshale
    World
    Halicarnassus
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Payadopa View Post
    I hope people who think like that never design a game then. It shouldn't be rocket science to incentivise different thing. That's why we have game designers. If you solution is to just make 1 option then you have failed in doing your job. It's that simple. Have design principles and don't listen to META slaves.
    I'm not giving a design, I'm telling you why it's like it is. The reason dungeons are a hallways is because veterans would enforce going the one true way, the reason there's 2 packs per section is because there would always be fights about how much to pull.
    The community is responsible for how the game is now, the devs just adapted to what people were already doing.
    (1)

  3. #23
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    Quote Originally Posted by VerdeLuck View Post
    I'm not giving a design, I'm telling you why it's like it is. The reason dungeons are a hallways is because veterans would enforce going the one true way, the reason there's 2 packs per section is because there would always be fights about how much to pull.
    The community is responsible for how the game is now, the devs just adapted to what people were already doing.
    I agree. The point is you don't ablige that mentality because gamers will always min-max the fun out of everything. That's why you need design principles and incentives. The only design principle I see rn is make more people play so shareholders are happy.
    (1)

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