Quote Originally Posted by VerdeLuck View Post
Aurum Vale has that and literally every single run everyone hugs the wall because it's the shortest path. If you are a tank and don't hug the wall you will get 3 angry party members.
Face it, constantly chasing the path of least resistance has filed the edges off this game for the last 10 years. Why put effort into side paths as a dev if no one sees them? Why add alternate specs if everyone just runs the meta one? Why give gear variety if everyone just looks up the BiS and uses that?
I prefer the illusion of choice over no choice at all. In Aurum Vale, you could fight more mobs to get exp, branch off to get a chest, (which is their fault for not putting the minion in that chest). Also it's just more fun to think you are cheesing the system by dodging patrols than be forced into them. It also makes dungeons feel bigger than they really are like Amdapor Keep's courtyard.