Quote Originally Posted by Rufalus View Post
What if it wasn't a choice of shortest linear path or longer linear path.

It could be a wider area that doesn't have an always optimal route, due to dynamically changing things like the movement of patroling mobs and trap activation. So you go in and make decisions in the moment based on the moving pieces of a dynamic area. Each run can be a bit different with rng and time-based things.

Removing everything can't be optimal design. It got so streamlined that it's questionable whether it was worth creating them in the first place.
Aurum Vale has that and literally every single run everyone hugs the wall because it's the shortest path. If you are a tank and don't hug the wall you will get 3 angry party members.
Face it, constantly chasing the path of least resistance has filed the edges off this game for the last 10 years. Why put effort into side paths as a dev if no one sees them? Why add alternate specs if everyone just runs the meta one? Why give gear variety if everyone just looks up the BiS and uses that?