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  1. #1
    Player
    sindriiisgaming's Avatar
    Join Date
    Jan 2023
    Location
    Gridania
    Posts
    1,430
    Character
    Sugar And'spice
    World
    Twintania
    Main Class
    Reaper Lv 100

    How can we save dungeons and varient.

    im not gona beat around the bush. this games idea of dungeons absolutley blows... its a total fail and its not being enjoyed by almost anymore anymore. I cant count how many dungeons ive ran hafl asleep, literally passing out and still got through them... or half asleep because of the daily grind just being so repetitive.. I feel like the current story dungeons we get.. are not fit for 4 man multiplayer.. and would have better impact as like instanced duties with ur scion friends.. dead ends is a great example here... the more i do it. the more it looses that massive powerful feeling it had the first time i went in

    so... what can we do to save them.. should they overhaul them
    * if yes should they backwards manufacture them
    * if no, how can they evolve them going forward

    I personally want a dungeon to feel like a dungeon.. a large ruin or abandoned place, maybe hidden away from society or discorvered, or some kind of inflitration.. to feel like im actually going somewhere that i know nothing about. thats filled with traps and puzzles.. or guards i need to sneak past or pick off carefully. or secret passages where i can see things i didnt see before. Reasons to go back for loot that i didnt see before.. and in a way where i cant do every single path in 1 sitting because they dont connect. I want some indianna johnes tier puzzles with interesting boss fights where the enemies feel intimiating and i feel like im plundering an actual forgotten ruin, or breaking into a real style fortress using wit and cunning.. with us going to essentially eldorado.. this is the perfect oppertunity to add some good old fasioned plundering - lara croft tomb raider style content to the game.

    I get this sounds hard to make.. but honestly.. they have most of these systems in the game.. so its not like they CANT do it. it wouldnt be easy.. and wede not be able to release SO MANY of these all the time.. but if i could go back, do quarn and see more secret areas plunder more loot and learn more lore.. i think i would...

    also, i wanna touch on the dungeons gear system. because i dont think its any good either.. i think it would be a cooler system if the gear was unique and had interesting stats that made it acceptable to pass in raids with.. and to balance this out.. it wouldnt exactly be easy to get.. it might feel more like actually plundering. maybe u get it from guards, or find it on dead people who died inside the ruin.. wouldnt it be cool if u could craft it or craft things with martials inside the dungeon.. like level 1 versions of all the gear thats dyable and not locked to a class... idk.. but i want gear to change too because rn its just so.. eh... i miss other mmos where the dungeon gear they own would really make them stand out because it was very hard to obtain and looked super unique and stood out. no more reskins, gear that fits the dungeons theme

    also, i wanna adress the MSQ andies.. because i know u want msq to not be this diffcult. the current dungeons you do, IMO. should not be the daily grind dungeons we current do.. they should be seperate and story based..like foreample 1 linear version of that same dungeon that never really changes (so essentialy what we have now) hell maybe they could go in msq roulette XD but this new system of dungeons would apply only to the overworld to keep the game livley
    (3)
    Last edited by sindriiisgaming; 09-18-2023 at 09:25 PM.

  2. #2
    Player Noumenon's Avatar
    Join Date
    Aug 2023
    Posts
    217
    Character
    Noumenon Noumenon
    World
    Cactuar
    Main Class
    White Mage Lv 90
    That would require creative effort from CBU3.

    Should we hold them to that standard? Yes.

    Will they achieve it? No. Nevertheless one should refuse to lower their standards to cater to mediocrity.
    (18)

  3. #3
    Player
    Kaliesto's Avatar
    Join Date
    Dec 2017
    Posts
    1,034
    Character
    Adrian Gungnir
    World
    Brynhildr
    Main Class
    Dragoon Lv 100
    I'll be for real, the 4-man dungeons and some alliance raids at times literally almost put me to sleep, there were times I almost passed out on alliance boss fights because of incredibly boring it got.

    I think only Ivalice & a few Nier raids have been the only ones that had kept my attention.
    (4)

  4. #4
    Player
    RitsukoSonoda's Avatar
    Join Date
    Apr 2014
    Location
    Kugane (No that red crayon is totally legitimate) >.>
    Posts
    3,147
    Character
    Ritsuko Sonoda
    World
    Ultros
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Kaliesto View Post
    I'll be for real, the 4-man dungeons and some alliance raids at times literally almost put me to sleep, there were times I almost passed out on alliance boss fights because of incredibly boring it got.

    I think only Ivalice & a few Nier raids have been the only ones that had kept my attention.
    The homogenized format basically makes their new duties feel old when doing them the first time. We at least had variety in ARR, for better or for worse on individual designs which opinions varied from player to player, it felt far less monotonous when hitting 4 player duty roulettes.
    (6)

  5. #5
    Player Reap00's Avatar
    Join Date
    Aug 2013
    Posts
    998
    Character
    Riamara Skye
    World
    Marilith
    Main Class
    Red Mage Lv 100
    You are wrong. I enjoy dungeons. I enjoy deep dungeons A LOT. I enjoy variant dungeons a lot. I loved going through them several times to complete the achievements to grab an easy mount. This post is about how YOU feel and thats ok but don't assume your opinion is widespread.
    (1)

  6. #6
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    Dungeons encapsulate everything wrong with FF XIV. They are cookie-cutter mindless instanced hallways designed to be completed by all players with little friction. They are mandatory time-fillers in the msq. The design will never evolve. They drop weak, untradeable armor. They have a high resource cost due to being filled with unique art assets, music, boss designs that mostly aren't reused in more interesting content. There's no higher difficulty variation. Essentially money is allocated into redressing a hallway every year, adding no gameplay diversity.
    (1)

  7. #7
    Player
    Swordsman's Avatar
    Join Date
    Mar 2023
    Posts
    495
    Character
    Last Starfighter
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    Quote Originally Posted by sindriiisgaming View Post
    snip
    Baldur's Gate 3 does what you're describing really well. Yeah, it would be nice if FFXIV had dungeon design like that, but I doubt it will happen at least anytime soon.
    (1)

  8. #8
    Player
    SerMicha's Avatar
    Join Date
    Oct 2022
    Posts
    39
    Character
    Ser Micha
    World
    Malboro
    Main Class
    White Mage Lv 90
    no. this is the optimal dungeon design

    you will run it every other day in expert coin flip roulette and be happy, until the next one comes out 5 months later.

    (6)

  9. #9
    Player Aword3213's Avatar
    Join Date
    Nov 2020
    Posts
    863
    Character
    Eizen Aifread
    World
    Typhon
    Main Class
    Monk Lv 100
    I think the difficulty contents have to offer can only do so much. The combat system is to blame IMO. We need something to break our aoe combo loop
    (1)

  10. #10
    Player
    Bonoki's Avatar
    Join Date
    Apr 2019
    Posts
    691
    Character
    Phoebe Iris
    World
    Balmung
    Main Class
    Dark Knight Lv 60
    I miss ARR style dungeons
    (4)
    99.99% chance probably a Titanman alt

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