Quote Originally Posted by Maltothoris View Post
So we just got a little interview about Variant and Criterion recently here

https://www.inverse.com/gaming/ffxiv...eons-interview

Of course the biggest thing to take notice of is

So they are aware that rewards are lacking but its sadly is going to take some time for that to change.
so i saw this mister happy/xeems videos in respectivity. and honestly.. there ideas for improvement are not good enough. everything has to be solved with more of the same problem. "oh just give us upgrade mats" im so tired of the game pushing gear levelling onto us.. when its such a neiche part of the game in the first place. yet because of this the players are OBSESED with damage, BIS and performing the same boaring job rotations over and over and over.... criterion dungeon rewards should not be about what shiney stuff u get when u collect enough coins.. the reward should be the content itself being fun, exploratory and different each re-run. the mount is obtained in this most boaring repetive of ways "farm 25 tokens" but thats NOT FUN. whats fun is solving puzzles, finding secret paths and finding rare loot that you EARNED. that u cant just SELL. criterion dungeons need to be proper dungeons, massive and i mean MASSIVE exploritory content designed for the adventurer that you are... not the same mundane dungeon over and over