Quote Originally Posted by Noumenon View Post
What in Criterion is them getting out of their comfort zone? I see nothing. A very confused <Ascendant Ascetic> here.

Mainly the trash but also some boss design

First: they have to design more actual tanking mechanics and dangerous trash that actually requires healing. Moving mobs about, cooldown rotation etc because they cant say "here's a tank swap" as there's no second tank. If they just made it a series of bosses instead without trash, then it would drag it out in SE's savage design.

Second: they can't have as many body checks mechanic, particularly in the criterion mode. Doom via hp to full is unlikely to be added because SE is afraid of making healers having to actually heal. Pair ups or tethers are more restricted as well given the lack of players.
What's the solution? More personal responsibility mechanics which is a good thing. One of the most frustrating things in ex, savage and ults are the fact if one person dies, everyone dies. This is where the jump rope memes came from.


Granted they are still playing too safe rn. But a lot of people like the easy difficulty because puzzles and lore makes otherwise boring dungeon environs actually worthwhile to look around