I’m not going to suggest or entertain the idea that DT should take heavily after FFX given how forceful the implementation of FFIV was in Endwalker, with FFXIV desperately needing to regain its own footing without having previous mainline titles propping it up. The last thing we also need is a literal beach episode expansion given how equally forceful Endwalker was when it came to painfully “light-hearted” writing and slice of life moments that were difficult for players like me to sit through at best and utterly grating at their worst.
There have to be elements to captivate my attention and get me to care about what’s going on, so I have prepared a list of ideas that can spice up the otherwise unmemorable state of the New World. I think after 2 (though by the time DT releases it’ll be nearly 3) years of not much grit since the base EW MSQ, that these will be welcome additions to add more to the base premise of “we need to help the New World choose a new ruler” and G'raha Tia having a mexican.
1. Sacrificial Rites and Tribes
It’s a well known fact that a number of real world civilizations in the New World engaged in a variety of dark rituals in service to their respective gods. The Aztecs are the most notable example of this, with relatively recent excavations in Mexico uncovered evidence of ancient historical accounts of these rites. Source linked here.
In the context of FFXIV’s world, I suppose one way to incorporate this chilling element could be to use the Mamool Ja who don’t have anything scary about them or the neighboring Hrothgar tribe. They could regularly sacrifice or consume the flesh of the spoken races in service to their god or goddess, or potentially whatever Hrothgar matriarch DT is likely to unveil.
2. The Spooks of Appalachia
I think by now everyone has come across those tiktoks made by Americans living in Appalachia about their superstitions and monsters they fear, such as Wendigos and Skinwalkers. There was at least one forest/jungle zone revealed last fanfest, so it could be something as simple as whenever night falls in these woods, that all manner of fearsome entities come out. The party could be separated, and perhaps one of these entities could take out a party member or two midway through the journey.
3. Voodoo, Queens, and New Orleans
This is a bit of a combined topic that also links to Hrothgars as I mentioned earlier. Given the Hrothgars of Bozja have a reputation for being diviners and priestesses, why not have something similar for the New World? Hrothgar voodoo practitioners who have secluded themselves in the swamps of the New World and peddle their craft of black magic at a lofty price. There aren’t many “deal with the devil” type of situations in FFXIV but I think something like this would be a refreshing thing to see in this game.
New Orleans or similar cities with varying degrees of European influence would also help diversify the New World, as the city we have seen so far left much to be desired in terms of design and aesthetic. Some other cities that I think could be good to draw from are Havana, San Juan, San Antonio, and others in that vein.
4. The Real Pirates of the Caribbean
It’s an unfortunate state of affairs for the pirates of FFXIV that aren’t really allowed to be pirates anymore. They seem to be reduced to just ferrymen or “reformed” good guys which is a trope that has run its course several times over in this game. Some fearsome pirate lords like the one from the early Arcanist questline would be a breath of fresh air compared to Merlwyb’s unbearable preaching. Just nothing as bland as the Orlando Bloom look the WoL decided to rock in the trailer for some reason. I’d much rather see them crank up the FFXI corsair aesthetic to the max and dress up some highlander or larger builds up in those clothes. And for them to be wholly free of Lominsan oppression.