The healer forums has been in a perpetual state of conflict on the design philosophy of healers for multiple years now, and it seems clear that will likely never change. So I have come up with a solution that just may satisfy both camps.
Ability trees is a concept that's been name dropped several times by a few select players from time-to-time, and investing in skill trees to the full extent that I believe those players have in mind--something akin to World of Warcraft, is very unlikely to ever happen. Having said that, I do wonder if a smaller selection of modest branching options may be more plausible in an environment like FFXIV.
The general gist is that most of a jobs action list and trait list is linear as it is currently, however, there will also be a few specific pairs of actions or traits where a player must choose one or the other and can freely swap between them from the action menu outside of combat. By creating this limited branching system, I believe we can foster an environment where those who want to see more engagement and kit interactivity have a branch that supports their mindset, while the other branch supports the "leave it alone" camp.
To showcase how this could work, I have a proof of concept breakdown of White Mage to share. Please note that this concept exclusively displays what the DPS side of White Mage could look like at level 50 and does not include every action entirely. This is designed specifically to communicate the idea. You can download a pdf of the concept to see it in tooltip format.
Here is a brief explanation of the concept in text:
Standard Actions
Stone - Single target attack.
Aero - Single target damage over time attack.
Water - AoE attack.
Branching Traits
Secret of the Lily OR Power of the Lily
- Secret of the Lily increases the potency of Stone and enables the automatic generation of lilies (now referred to as "white lilies") every 40 seconds (this would later get reduced at higher level thresholds until eventually they generate every 20 seconds as they do currently).
- Power of the Lily generates aqua lilies instead of white lilies every 40 seconds. Aqua lilies empower your Water spell, tripling the potency. When casting Water, the aqua lily is then converted into a white lily.
Potent Gale OR Churning Gale
- Potent Gale simply adds potency to the initial damage of Aero and the damage over time.
- Churning Gale creates a Thundercloud proc system for Aero (and later Dia)
Actions Impacted by Branching Traits
Holy
- If Potent Gale is taken, Holy is effectively current Phlegma. It offers burst damage every 40 seconds on the GCD and has 2 charges.
- If Churning Gale is taken, Holy instead has no cooldown, but a high cast time and high MP cost. When Churning Gale procs, casting Holy will cause it to have no cast time nor MP cost. It is slightly less damage than spending the proc on Aero, but can be used to spend procs generated very early in Aero's duration. It also is a DPS gain in both single target and AoE situations even with its long cast time, creating some decision-making opportunities for White Mage players to take risks.
Afflatus Misery
- The potency of Afflatus Misery changes based on whether you took Secret of the Lily or Power of the Lily to reflect the potency of your Stone spells.
With this system, one path stays in line with how current White Mage plays and feels. It offers more consistent, dependable damage that is easier to maintain. The other path has the potential to be stronger, but is subject to some amount of RNG with Churning Gale procs and is more difficult to perform optimally, and may not always perform as strong as the first path depending on the player's skill level and luck. The potencies listed in the PDF would create an environment where, on average, the two paths would be very close together in total performance.
So I pose the question to you all, do you think a concept like this could work? Would it satisfy both sides of this never-ending conflict?