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  1. #1
    Player Alerith's Avatar
    Join Date
    Jul 2011
    Location
    Ul'dah
    Posts
    2,187
    Character
    Alerith Rayneheart
    World
    Hyperion
    Main Class
    Gladiator Lv 50

    Battle Simulators

    In the interests of increasing player skill and minimizing the expense of items and gil spent on training runs, would it be plausible to have a sort of battle simulation?

    Example:

    You want to train little Jimmy on how to properly do Ifrit. Your linkshell (or more fittingly, your Free Company), would enter a simulation of the Ifrit (Hard) fight where you can train him and any other LS member on proper placement, enemy abilities, etc. The battlefield would be identical to the Bowl of Embers.

    The simulation would be different from the main fight as follows:

    -No Rewards
    -No Achievements
    -No Entry item required
    -No gear damage during battle or upon death.
    -Any consumable items used during the simulation are returned at the end.

    Otherwise, the fight would operate on the same principals of damage and mob behavior.

    This could be a function for the Free Companies to have a "Training" field of sorts if we ever get such a "guild hall" option. Also, Ifrit is just an example. You could also have a Howling Eye for Garuda, Thornmarch for Moogles, "Dungeon Type A/B/C/D" for Coincounter, Ogre, Chimera, etc. or "Open Field" for NM's like Great Buffalo, Haughtplox Bloatbelly, Uraeus, etc.

    Just suggestions because everyone needs to learn eventually and if players took a more active role in teaching with this kind of system, I think we'd get better players overall.

    EDIT:

    I have absolutely ZERO lore on how this could work. Best I can come up with is....Aether Hallucinations? XD
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    Last edited by Alerith; 07-20-2012 at 11:20 AM. Reason: Spelling and Grammar