Results 1 to 10 of 11

Hybrid View

  1. #1
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,879
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by AnnRam View Post
    This is a pvp mode where you have to engage people and think carefully about how to move or when to attack.

    Why for the god sake Scholars can stack 3-4 Byolisis from 20km away, hide and end up with 4 millions of damage at the end of the match?, its a massive debuff that deals damage over time and also reduce your own damage paired with 3-4 SCH's that won't show up in combat because its easier to spam their debuff from the backline.


    And of course MON needs to be placed as Limit break because has the same killing potential than MNK Limit break ( Isn't about damage, it locks you in place for 2-3 seconds unable to escape) but in 30 seconds.
    Millions of damage means nothing if it doesn't lead to any kill. That's why what's meta is actually alpha strike damage (DRG LB, AST LB/damage combo, SMN LB, etc). Damage over time effectiveness is very hard to gauge. When you get an assist from it, was that kill actually helped by the dot, or would it have happened regardless? Damage padding in FLs can be interesting, but ultimately like in CC, it doesn't tell the whole story. Imo a single SCH even when dealing like 4M damage over a game will rarely bring that much (unless they also heal, support etc). Start stacking them however, and I do think the pressure becomes actually very real because it gets closer and closer to an actual, strong alpha strike (burst) that makes it way harder to retreat and just heal out of it.

    Miracle of Nature is an aberration and should be changed or deleted in every game mode, period. They keep nerfing it without nerfing what makes it broken, which means very little in fine.
    (3)
    Last edited by Valence; 09-16-2023 at 09:26 PM.