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  1. #191
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    To be fair:
    They stated, that they want to streamline this time most of the classes and make them easier. To see, how they can than give them a new individual touch for 8.0.
    Its simply possible, that they are testing something now. Want to see, how its work and than make new adjustments.

    Im fine with the change for now for all classes (only blm looks again a little boring, with only spamming fire 4, what looks to be now even stronger as before, i want some variation for him^^).
    But, the rework looks a liitle, unimpressed with the result. They stated, that they deleayed the rework to 7.0, instant of 6.1 or so, because of more time to work on him. And yet, is the main result practicly the vanishing of one of his 2 gauges (i espected to have a new gauge again) with some quality of life changes and some taste based changes.
    I wonder, if they had no ideas or problems with some ideas, to end up with that version now (one point for the rework was official, that they had no idea, how to improve the drg anymore, they reached a dead end, this version now looks very similary to what whe have in 6.0).

    And to the dash stuff (needed to watch it multiple times to even notice the dash):
    See it simply as a forward jump. Instant of a high jump. Than, did it fit the narrative again.^^

    The only point i dont understand yet is the life of the dragon part. >Whe see high jump, Mirage dive and Nastrod in the rotation. And yet, did they stated, that LOD is ready from the start.
    Does that mean, that it will be starte afert 1 round of the high jump combo? Or will it be startet, if you use simply Geiskoul? Whe see in the trailer at differently points the combo attack. And LOD started instantly, when Geiskoul was used.
    (0)

  2. #192
    Player
    ThorneDynasty's Avatar
    Join Date
    Oct 2021
    Posts
    815
    Character
    Gisela Thorne
    World
    Zodiark
    Main Class
    Black Mage Lv 100
    Oh great, apparently "the positional requirements" needed to be reduced again.

    It's so fucking tiresome to watch them dance around removing positionals across the board like they so very clearly want. Because how much more infinitesimal can they make the difficulty before it makes no difference? Is some idiot looking at game stats and seeing the players who don't even try to hit positionals in casual content and deciding it must be because it's just so gosh darned difficult to move slightly to the flank of the boss every 10s (minus the generous True North stacks)?
    (5)

  3. #193
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Keichi View Post
    The only point i dont understand yet is the life of the dragon part. >Whe see high jump, Mirage dive and Nastrod in the rotation. And yet, did they stated, that LOD is ready from the start.
    Does that mean, that it will be starte afert 1 round of the high jump combo? Or will it be startet, if you use simply Geiskoul? Whe see in the trailer at differently points the combo attack. And LOD started instantly, when Geiskoul was used.
    HJ and MD have nothing to do with LotD anymore. Eyes don't exist.

    You enter LotD directly after using GSK, which will likely become a 60s CD as otherwise we could be in LotD 66% of the time if it was a 30s CD.

    So... yeah, we have one gauge now. And we didn't even get a 3rd scale.

    My main gripe is that the kit feels too disconnected now. It's just damage.

    If we end up having a 66% uptime on LotD, I'll be fine with it since we'd be the "oGCD MNK" in the sense that our filler will be strong and our bursts mild but... right now it feels like our filler and burst will remain the same but the filler will be emptier, as we also lost a positional: from 50% of GCDs to 30%.

    We'll just have higher personal damage but the cost is not worth it.
    (4)

  4. #194
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Disconnected kits remind me of MCH and a lot of the newer job reworks. You just use things on cooldown, they fill up the gauge arbitrarily, and you spend gauge when it's overflowing. Guess DRG doesnt even have a gauge resource now. They're deleting all inherent class mechanics that bind jobs together it's almost a gameplay genocide at this point.
    (7)

  5. #195
    Player
    Arkdra's Avatar
    Join Date
    May 2017
    Posts
    615
    Character
    Arkadya Dravena
    World
    Excalibur
    Main Class
    Samurai Lv 100
    Quote Originally Posted by CidHeiral View Post
    - Very concerned about the last point. The busy oGCD heavy nature of the job is what makes the job fun IMO. I don't want to say the sky is falling before I've actually seen what they removed, but this general trend toward making everything simplified is very tiring. If you have busy jobs and simple jobs, everyone is happy. If everything is made simple, what do people who like the former category do? Just quit the game? Why is it such a bad thing to have some jobs with a lot of inputs?
    Best as I can tell, the only 2 potential ogcd cuts are spineshatter and dragonsight. You can decide how much that bothers your or not, but they showed the rest of them in the trailer.
    (0)

  6. #196
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Valence View Post
    Disconnected kits remind me of MCH and a lot of the newer job reworks. You just use things on cooldown, they fill up the gauge arbitrarily, and you spend gauge when it's overflowing. Guess DRG doesnt even have a gauge resource now. They're deleting all inherent class mechanics that bind jobs together it's almost a gameplay genocide at this point.
    MCH at least has some implications due to their battery gauge, Reassemble and their 3 "tool" GCDs.

    For DRG, they're removing what little flexibility and optimization we had. We already used everything on CD for like 90% of encounters. Now it'll be even worse but perhaps we could be wrong and some random interaction will actually have us get something akin to optimal drift MNK. I doubt it though.
    (5)

  7. #197
    Player
    Reldhir's Avatar
    Join Date
    Mar 2012
    Posts
    92
    Character
    Reldhir Ondoreil
    World
    Hyperion
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Arkdra View Post
    Best as I can tell, the only 2 potential ogcd cuts are spineshatter and dragonsight. You can decide how much that bothers your or not, but they showed the rest of them in the trailer.
    We may have also lost a 3rd nastrond under life phase? It being a 20s window and assuming the cd is still 10s. Who knows though? Maybe they'll shorten the nastrond CD or even just give us charges on nastrond to use within the life window?

    My current guestimate is that we lose 2 spineshatters, 1 nastrond use and dragon sight in exchange for that nidhogg looking thing and the cool new jump. So potentially -2 in the 2min ogcd department. But then also who knows if they wipl give us more charges of certain abilities? Maybe they will change the CDs of certain existing skills? Geirskogul at the very least I suspect will get a bump up to 60s CD.

    My bigger concern is honestly the removal of the eye management aspect of life of the dragon. Yes it could get frustrating in multiphase fights like the ultimates when you missed an eye going into the next phase, but thats also what made optimisation interesting, kept you on your toes during prog. Now its potentially just using gierskogul on CD. I mean I know I said I wanted it to be less drift prone but damn less does not mean none.

    That being said, there's still too much we don't know yet but I definately share the concern of the majority. I am very suspect of the supposed "Rework" that seems so far like a super dumbed down version of DRG. BUT all we can do is wait till the media tour folks give us more info.

    I am holding on to the hope but oooof it's lookin rough bois.
    (3)
    Last edited by Reldhir; 05-17-2024 at 02:22 PM.

  8. #198
    Player
    Aco505's Avatar
    Join Date
    Dec 2021
    Posts
    818
    Character
    Aco Nale
    World
    Moogle
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Reldhir View Post
    Now its potentially just using gierskogul on CD. I mean I know I said I wanted it to be less drift prone but damn less does not mean none.
    If GSK's CD remains at 30s, it could be interesting as we'd spend a lot of time in LotD but it's unlikely. If it's going to have a CD of 60s, at least make LotD last 30s.

    But yes, having the CD longer than LotD was one way of "fixing" the drift, as it is splitting GSK/NAS from the same button with the new change.
    (0)

  9. #199
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    they didn't make it Diet Reaper, and the change to the rotation, which is still mercifully very long, means I don't have to speedrun the DPS Positional Wiggle at every end of it, since the positionals are no longer back-to-back.

    honestly, pretty happy about it!
    (3)

  10. #200
    Player
    HikariKurosawa's Avatar
    Join Date
    Jan 2021
    Posts
    746
    Character
    Hikaru Kurosawa
    World
    Ultros
    Main Class
    Dragoon Lv 95
    The more I play dragoon the more I understand the changes and am happier about them. We're going to be using stardive more, we're going to be able to use geirskogul freely, we're going to be using nastrond in the first burst window, we're going to be using high jump and mirage dive freely on cooldown, we're going to be drifting less and not having to worry about dragon sight targeting, we're not going to have to use spineshatter dive anymore and we're likely to have more frequent uses of dragonfire dive, and we're losing the annoying flank to rear or rear to flank wiggle mid rotation.

    I can't see why people would want to have to wait for two eyes till you can enter LotD when we use our big cooldowns on the opener. The amount of drift that happens in this job is insane. Just sitting on power waiting for things to line up. I guess it's easier execution to wait for stuff to line up, but it's the illusion of choice or flexibility. There is no real flexibility, there is only one meta timing.

    Being prone to drift is a design flaw with the job, not something players should celebrate compensating for as "expression of skill". There are better ways to express skill than to compensate for janky job design.

    Like if we get to be in LotD every 30 seconds, this just means more oGCD weaving, more nastrond, more stardiver, better burst window, less drifting. It makes sense that they'd have to reduce the time we spend in LotD. It doesn't make sense that they would have to increase the cooldown of geirskogul to 60 seconds. We'll be weaving more, using our satisfying oGCD weave abilities more, seeing nastrond and stardiver more. It'll be really good.
    (3)
    Last edited by HikariKurosawa; 05-21-2024 at 08:15 PM.

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