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  1. #111
    Player
    Sazuzaki's Avatar
    Join Date
    Sep 2021
    Location
    Ul'Dah
    Posts
    182
    Character
    Sazu Velgr
    World
    Jenova
    Main Class
    Dark Knight Lv 90
    I guess I hope they do the jump skills more justice. I actually really liked the long animation locks jumps had before the EW jump reworks, had a nice feel to them and punished careless use. They probably won't go back to that, but I hope that jumps get more unique mechanics involved.
    (1)
    Last edited by Sazuzaki; 04-15-2024 at 03:50 AM.

  2. #112
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Keichi View Post
    True.
    Now is only the question:
    Will it be a finisher of a gauge system. Like the 2 red skills (thrust and Stardrive, maybe a ST variation of stardrive)? Or is it the finisher of a combo attack?

    Because the movement looks similary, do i hope, that it is a upgrade of "Fang and Claw". Because, both skills have thsi upper cut move. And it wouldnt be the first time, that a move has a new animation with a upgrade. And, whe dont see any special effects before that moves. What make a gauge system questionable (didnt give most gauge skill a aura, when it is activ?).
    Othersides, did the move looks so big, that a combo finisher didnt seem to fit to (maybe a new ocgd, separated of the rest of the moves).

    The only negativ point i have with that move is, that it looks from the concept, very much like a reaper move. A big something is summoned before you after a upper cut movement (drg with his spear, who summons a wing/claw/ worm-something and the reaper summons a mountain of crystal spikes). Both in a red color and with mist and so on (overall, are nearly all the new moves looking very big and flashy this time).
    The drg was yet mostly a meele fighter, who used very little and small sizes magical attacks. This move look simply a little out of place to the other drg moves (who knows, maybe he becomes more a magic knight, after the rework). While the reaper was more of the spellsword fighter.
    I had a thought of "wouldn't it be funny if each attack leading up to that was some other part of nidhogg, like a leg slashing out or a wing smashing" and then I realized that I made DRG Bayonetta LMAO
    (2)

  3. #113
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    What i noticed about the new move:
    The drg has copied that move from Zeromus.

    She has a move to, where a summon circle is showing up and than is something long coming out of that (ok, you can see in slow motion, that she summons dragon heads, who than are flying into the sky).
    (0)

  4. #114
    Player
    Ancalagon_Blacktalon's Avatar
    Join Date
    Feb 2022
    Location
    brooding, somewhere
    Posts
    129
    Character
    Ancalagon Blacktalon
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Keichi View Post
    What i noticed about the new move:
    The drg has copied that move from Zeromus.

    She has a move to, where a summon circle is showing up and than is something long coming out of that (ok, you can see in slow motion, that she summons dragon heads, who than are flying into the sky).
    it is also similar to what Midgardsormr does during the omega raid phase change too, except vertical instead of horizontal.
    (0)

  5. #115
    Player
    ZiraZ's Avatar
    Join Date
    Dec 2021
    Posts
    536
    Character
    Zira Zira
    World
    Jenova
    Main Class
    Dragoon Lv 100
    Whatever it is, I hope it's a new skill or an upgrade of an already circle aoe, would hate to lose a line aoe since they are an endangered species in the game and the most fun aoe types.
    (3)

  6. #116
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by ZiraZ View Post
    Whatever it is, I hope it's a new skill or an upgrade of an already circle aoe, would hate to lose a line aoe since they are an endangered species in the game and the most fun aoe types.
    Probably just an upgrade.

    Those showcase usually only reveal a basic new spell animation or a weaker new spell, like the things we got at lv 86 or something.

    Knowing the job has been reworked, something we can see in melee's rework is that they simplify positional, allowing melee to have a better control on when they need to do their positionals.
    It kind of started with SAM, whenever you'd need to do a Midare, the order of which you'd build your 3 symbole doesn't matter much, allowing you to decide when you do the rear,flank and "no" positional, giving more flexibility to properly land them based on the fight you're doing. RPR follows the same logic, positional litterally being CD-gcd. Nin and Mnk rework reduced the amount or impact of positional.

    DRG currently has an extremely strict rotation allowing for no flexibility.
    I'm convinced that the rework will involve Fang & Claw and the Life-of-the-Dragon's phase.
    This being a finisher of said phase would seem apprioriate.
    If Fang&Claw are relayed to Life-of-the-Dragon only, then DRG, assuming it doesn't have to be done on CD, would get more flexibility on where and whne it uses a "positional heavy" burst phase.

    Thematically it would also be neat as in.
    Dragoon phase : loads of jumps and you build up your dragon stance
    Dragon phase : Fang & Claw and dragon themed abilities. (with a big Niddhog strick at the end)
    (2)
    Last edited by Sylvain; 04-18-2024 at 05:44 PM.

  7. #117
    Player
    CNitsah's Avatar
    Join Date
    Jun 2020
    Posts
    708
    Character
    A'zalie Nitsah
    World
    Louisoix
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Valence View Post
    The only somewhat successful rework they have done recently has been monk in my opinion, in that it flows well, didn't retract from its complexity but rather brought back a lot of it (even if a different one than what it was before with greased lightning). Where it starts being ironic in my opinion is that Monk is still not played a lot. In the meantime, everybody plays SMN and DNC. See the pattern?

    That's what makes me absolutely not confident for anymore reworks they could bring, because the ones that are horrible for me are the popular ones.

    ( I do not main DRG )
    I don't know about SMN, but I would argue DNC is far more played because it's ranged, and it gives you far more mobility. Even bard, that has far more room for improvment than other ranged is more popular than melee that need to constantly being in the action. More than the simplification of dancer, I think this has to do with fact ranged allow more room for errors, and more global vision to read what's happening.
    (0)

  8. #118
    Player
    Balmung_Griffin's Avatar
    Join Date
    Dec 2014
    Location
    Gridania
    Posts
    282
    Character
    Balmung Griffin
    World
    Sargatanas
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Sylvain View Post
    Probably just an upgrade.

    Those showcase usually only reveal a basic new spell animation or a weaker new spell, like the things we got at lv 86 or something.

    Knowing the job has been reworked, something we can see in melee's rework is that they simplify positional, allowing melee to have a better control on when they need to do their positionals.
    It kind of started with SAM, whenever you'd need to do a Midare, the order of which you'd build your 3 symbole doesn't matter much, allowing you to decide when you do the rear,flank and "no" positional, giving more flexibility to properly land them based on the fight you're doing. RPR follows the same logic, positional litterally being CD-gcd. Nin and Mnk rework reduced the amount or impact of positional.

    DRG currently has an extremely strict rotation allowing for no flexibility.
    I'm convinced that the rework will involve Fang & Claw and the Life-of-the-Dragon's phase.
    This being a finisher of said phase would seem apprioriate.
    If Fang&Claw are relayed to Life-of-the-Dragon only, then DRG, assuming it doesn't have to be done on CD, would get more flexibility on where and whne it uses a "positional heavy" burst phase.

    Thematically it would also be neat as in.
    Dragoon phase : loads of jumps and you build up your dragon stance
    Dragon phase : Fang & Claw and dragon themed abilities. (with a big Niddhog strick at the end)
    I think you're on to something. I was just talking with a friend and it would be neat if there's a Dragoon/Dragon phase with the animations to match.
    (0)

  9. #119
    Player
    Valence's Avatar
    Join Date
    Oct 2018
    Posts
    4,028
    Character
    Sunie Dakwhil
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by CNitsah View Post
    I don't know about SMN, but I would argue DNC is far more played because it's ranged, and it gives you far more mobility. Even bard, that has far more room for improvment than other ranged is more popular than melee that need to constantly being in the action. More than the simplification of dancer, I think this has to do with fact ranged allow more room for errors, and more global vision to read what's happening.
    BRD is literally the least popular job right now (in challenging content). Even BLM is more.
    (1)

  10. #120
    Player
    Keichi's Avatar
    Join Date
    Sep 2022
    Posts
    269
    Character
    Maric Ward
    World
    Lich
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Valence View Post
    BRD is literally the least popular job right now (in challenging content). Even BLM is more.
    Good, no plan how its looks in challenge. But from what i see, are Nin the most rarest class. Followed by monk.
    Bard, Machinist, Dnc, Summoner are all much more common and nearly in every run i have.

    The reason they are played is most likely, because they are ranged.
    You dont habe to look for positionals. Can attack while moving and ftom every distance. You dont fall in traps of close combat aoe. Beeing range is simply more safe as by many meele classes.

    About the 2 phases variation, would i miss the ground class. Dragoon main future are the jumps. Mean, they should first showing up with the class change. The dragon are the spell attacks, that the Drg can use.
    The base class to the other hand is, where the normal spear attacks are coming. And they should be present to (practicly, what whe have yet).

    I think, its better to not espect to much core changes by the drg. That could only lead to disapointment. Its very likely, that whe will simply have a change of the gauge. Similary to the monk.
    (0)

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